dyarza wrote:I find it very strange to hear visualization professionals talking about not having or not wanting post-processing applications.
Hi dyarza,
I do not work as a visualization professional. I am Industrial Designer and presently spend most of my time teaching aspiring Designers at a University. Digital topics play a central role in my work. These include Modeling/Scanning/Rapid-Prototyping/and yes also basics of Digital Rendering among others. Time available to cover all mentioned content + to make students end up with great Designs based on that instruction is
very limited.
My personal strategy is to use just a few but very accessible applications to streamline things as much as possible. We use Rhino (with some plugins) for surface modeling, basic programming, scan-mesh editing, reverse-engineering we create toolpaths and engineering drawings. Finally we also use it for rendering with Maxwell. (To round up things of course also different geometry creation priciples like SolidModeling and SDS-Modeling have their place).
Talking about Digital Rendering, Maxwell was the first application in the market, which I considered to teach at all. No other render-application, I used before did leave me with the impression to have things under control. In a way, that I could show others how to do it. I'm sure, you know, what I want to say with this. We definedly have a need for pretty pictures but there is no time to get my students to expertise with applications like say
mental ray.
We also mostly don't need, what biased applications are good at -Speed - as we rarely need huge animations. So Maxwell absolutely comes with what we need, concerning quality and setup speed.
What we liked to have however, are basic illustrative rendering options, which are included in each and any fully featured rendering rendering system in the market: mental ray: has them, Vray: has them, Brazil: has them, Final Render: has them, Fry: has them (...)
All these firms advertise their products to be capable to create stunning photorealism but still allow geometry to be rendered as a wireframe.
For the same reason we do not want to use biased renderers, we also want to avoid extensive use of post processing at points, where this is not absolutely neccessary. And I consider it a shame, that a toolset which is great great for product communicatinon but also allows for a new range of additional artistic options is only available inside rendering packages, which are notoriously difficult to use.
Please also consider, that also a not too small number of fellow Maxwell users are not working as full time visualizers too. They are Architects or Designers of all sorts of items from Jewelery to Ships and they do the product communication themselfs. They would all profit from a product which keeps as easy to use as it is, but gets more versatile.
What I basically believe is, that those, who are strictly against implementation of NPR options inside Maxwell tend to spend all their energy to avoid their image at even the tiniest portion to tell that it is a digital creation. Such results may be pieces of Art when used for Advertisment and Film, good craftsmenship in many examples.
But in my opinion no good for many aspects of a Designers/Architects professional needs (I explained this in length). Just yesterday I saw the years exhibition of Architectural student work. Here became obvious again, that also other people judging students work have quite a similar opinion to mine. Of course some of the exhibited works were done inside Maxwell. But non looked like an XFrog botanic garden, nor like a a RPC-parking lot with some lost houses somewhere inside...
I am absolutely fascinated by options Maxwell delivers, to create photorealism. It is a great technology. But the question should be allowed, if it always makes sense to (exclusively) use it. Technologically every wooden window what was produced in the last twenty years is much more capable than every older. It insolates far better(noise,warmth) , it allows for more opening positions, it resists far better to burglars, and it generally lasts much longer. Bummer only, that non of them comes only close to the elegance of an Art Nouveau window.
A clear example, where engineers and craftsmens demands have won over those of the artist.
Holger