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By lebbeus
#231825
these are great, thanks for posting them and your b.a. ice mxm 8)
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By ivox3
#231827
simmsimaging wrote:Thanks Michael - much appreciated!

Chris: :)
Sorry to disappoint, but I cheated on the caustics for this one :)
I made an mxi out of a water shot I had here and used it as an emitter on the back plane/wall. Got the basic idea from your awesome fish tank image and I figured it would be faster (it was - this image had pretty welled cleared at SL12 !) The same map is also used as a reflector/emitter on the left side (hidden from camera) to key up the splashing.

The ice cube material has been posted to the MXM gallery. There's a clearer and frostier version used in the whiskey shots - both have been upped. Hope you guys find them useful.

b
No disapointment -- Glad you used the method, ..worked like a charm and definitely efficient. The fish actually cleared up in something less than an hour. ;)

Thanks for the ice ...
By lorenzz
#236979
hello Brett,

I find these test really interesting….
Concerning the last test, Coke can, it would seem to me interesting to apply a new layer copy expressing the fine layer of dew (fine wet layer carried out using a light white filter with noise has 15%) to the coke can texture and to carry out light a scale on the water drops and to remove some of them too.

Lorenzz
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By simmsimaging
#237011
Concerning the last test, Coke can, it would seem to me interesting to apply a new layer copy expressing the fine layer of dew (fine wet layer carried out using a light white filter with noise has 15%) to the coke can texture and to carry out light a scale on the water drops and to remove some of them too.


Thanks for the feedback Lorenzz. I'm not entirely sure I understand what you mean about hte fine layer of dew, but if I get you correctly then this is already happening on the can, but it doesn't really work all that well without displacement. I'll probably try this one again when displacement is running in MW.
By lorenzz
#237027
Hi Brett,

You can ajust this effect in your texturing process (in Photoshop).

+

Lorenzz
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By lsega77
#237037
Fluid! 8)
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By simmsimaging
#237039
Fluid! Cool
Thanks Luis. I know I'm becoming a bit of a one-trick-pony, but I'm working hard to learn Realflow now so I'm testing a lot more stuff trying to get my head around what it can do. It's so far beyond Glu they're not even in the same league, but there is a learning curve!


b
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