#235537
(sorry fo the caps)
i will explain why with just 2 examples :
1) everytime i import an mxm i am forced to reapply uvmap again. With the old plugin it retains the uvmp of the Lw material editor. The progammer should something about that.. i think imported mxm should retain uvmap of lw material editor for the chosen material ;
2) if i import an mxm with has bad map path ( as all the donloaded mxm of the site) i am not able to give the right path from within Lw as i am not able to open the mx matyerial editor.

this 2 point slow very much the workflow in my opinion
Last edited by giacob on Mon Jul 02, 2007 9:21 pm, edited 1 time in total.
User avatar
By RonB
#235549
giacob,
What platform are you using, Mac or PC, just curious?

I cannot speak about your first problem as I have not noticed it here. The second I have no problems with...You need to put all maps from the MXM site for each material in the Textures folder in the Materials Database. Then when loaded the mxm will find the maps with no problem...that's been my experience.

Cheers, Ron
By giacob
#235567
i donto wanna put the map and mxm material in the maxwell folder because i store them on a network path....
...
windows xp 32
By lopatam
#235583
Hi Giacob ,

I solve this problem creating my material database using LW preset ,I save the surface preset with the mxm applied ,I broswe the preset on my network with the LW preset ,the thumbnail are not good as the ones Maxwell creates...
I always name my uvmap with the same name so I can apply my preset on any object.I make uvmap everytime I need a map ,even if I can use a planar one .
With this sistem I can use the 1.5 ,but I'll prefer the 1.1 way to work ,broswe mxm and right uvmaps.
By WillMartin
#235606
I hope the option to have referenced material assigning (the plug-in just points to a .mxm file) is present in one of the next updates. Using 1.1 opened my mind to the strenths of using that method for materialing in some cases. :)

Another little thing: I'm not ready to report this as a bug yet, but does anyone else here have crashes sometimes when they try to do "Export MXM" out of the LW plug-in?
By SaT
#235649
Hi WillMartin,

I can confirm that crash when exporting mxm. As you said, it only happens sometimes. After restarting LightWave again the export works. This one is difficult to reproduce.
#235809
giacob wrote: 1) everytime i import an mxm i am forced to reapply uvmap again. With the old plugin it retains the uvmp of the Lw material editor. The progammer should something about that.. i think imported mxm should retain uvmap of lw material editor for the chosen material ;
I do not understand this problem. Please explain it more thoroughly, with a sequence of steps and how you intended it to work compared to how it currently works.
giacob wrote: 2) if i import an mxm with has bad map path ( as all the donloaded mxm of the site) i am not able to give the right path from within Lw as i am not able to open the mx matyerial editor.
We are thinking about adding search paths for the plug-in to cover this situation. However, what do you mean by not being able to open the maxwell material editor when you import a material with a bad path? I can't reproduce that here, can you share a scene where it happens?
By giacob
#235874
sorry but my english is poor... i will try to explain better:

FIRST PROBLEM
suppose u create in lW a material named BATH TILE...... the possible workflow is:
A- u import a tile material from your mxm library wich u rememebr beEing good for your purpose;
B. u have to change all uvmap assignment of the textured channells of the imported mxm from planar ( the default type) to whatever type u need;
C- u render see the result ... twick uvs ...rerender.... mmm the texteures have the right scale now but still u are not satisfied with the material ...... wait... i recall there is a mxm in my library that would do ( it has different textures and different bsdf property but the same scale of the tiles) so i will import it:
that didnt happen with the old plugin
D- i import the new mxm in the "plugin maxwell material editor "but ...surprise... alll... my textures mapping work go lost.... all uvmap were set to planar i have to remap all my material again... sigh!!!!!! all the work previuosly done on the dimensione of the tiles and theyr position was useless i have to start again
Last edited by giacob on Tue Jul 03, 2007 11:02 pm, edited 1 time in total.
By giacob
#235878
SECOND PROBLEM
I have just won and dowloaded the mxm collection of the Maxwell material and have stored all the mxm it in a netwok path in one of my pc's.
Of course all the path for the textures of mxm materials were messed up ... if i try to open one of the above mention mxm with the material editor the mxe ask for the right textures paths... wich i give and evrything is fixed again ....( just an aside: here we bump into a new problem : u cant open anymore the mxm with the mxe by double cliking on them in explorer... how nice was to be able to do do !!!) ..
If i import the same mxm material editor in the "plugin maxwell material editor" it doesnt ask for a path for the textures that have a wrong path... it just imports the mxm without textures!!!.....
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