tom wrote:Alpha supports transparencies. You should render a transparent object against environment space (could be sky, none, image based...) to see transparency in alpha.
Good timing on this info. I have an exterior glass rail and am rendering it now. I need to confirm I am doing the right thing:
/ I rendered the RGB, Alpha and Object Id channels with the glass hidden.
/ I am rendering the glass visible with everything else hidden from camera, both the RGB and Alpha Render Channels checked to make the AGS glass transparent and Physical Sky is selected. That much I hope is correct.
/ Lastly, and I have not done this before, I will be using the RGB and Alpha channel renderings in the compositing with the layers without the glass.
And a question, do I need to run the glass only (RGB) render as long, +/-, as the original render (without glass)? Just trying to judge since the glass is difficult to assess when the background is black.
If I am not doing this right, please provide some details of how to get it back on the rails.
Thanks.