Everything related to Maxwell Render and general stuff that doesn't fit in other categories.
#234191
This happens when editing a material that already has maps. If i try to change the maps used in any of the channels, studio doesn't show anymore for that material the texture but the standard alphanumeric cardboard
User avatar
By Mihai
#234228
After loading the new texture, try clicking the eye icon in the material editor and choosing that texture. Does it appear in the viewport?
User avatar
By Mattia Sullini
#234248
Yes it does! Thanks a lot Mihai, didn't know about this feature. Really useful.
By superbad
#234307
While this does work, is there a reason it doesn't automatically refresh? The obvious design choice would be to have it always display the texture in the first layer, unless the user selects a different one. I also find if I change the tiling, I have to manually click the Eye Thing to get it to refresh in the viewport. Certainly not the first thing on my list of things to fix, but on the list nonetheless.

I'm trying to do my render (interior space) with d[…]

Hello dear customers, We have just released a new[…]

Hello dear customers, We have just released a new[…]

Maxwell Rhino 5.2.6.8 plugin with macOS Tahoe 26

Grazie Ferdinando, prima di aggiornare il Tahoe 26[…]