- Fri Jun 22, 2007 3:25 am
#233995
Hey all - sorry to have dropped out of this one, but work has been insane the last week or so.
I have done a test with the same basic setup file and posted it here:
http://www.simmsimaging.com/CG/comparisons.png
The left 1/2 of each image are tiles made from geometry, and they have an identical material as the right 1/2, only without any bump/normal map applied. The right half is a flat plane with bump/normal mapping done.
I tested the same map used as bump and converted to normal map. I used them both at varying bump values to see what difference it made. The normal map is a bit of an extreme conversion but as you can see from the tests - Maxwell needed it to get close to the same effect the bump map gave me.
I also tested both the maps using Mental Ray. (values are somewhat different, but the bumping was much stronger in MRay so I had to dial the amounts down to get a closer comparison - especially with the normal map)
I think it shows that there is definitely something amiss with Maxwell's bump mapping. At first I thought the normal map was working better/not having the same problem, but clearly it was just a question of amounts of bumping.
The weirdness with the lighting I originally posted about is, I think, a problem with Maxwell and not a material issue per se - and I don't think it's just the way bump mapping works in a general sense. It does seem to be relative to how much bumping is applied. With the normal map it was fine up to about 80%, after that the oddness showed up. The maps both work fine in Mental Ray, and at lower values in Maxwell as well.
So - will NL weigh in on this one soon? I hope .....
I have done a test with the same basic setup file and posted it here:
http://www.simmsimaging.com/CG/comparisons.png
The left 1/2 of each image are tiles made from geometry, and they have an identical material as the right 1/2, only without any bump/normal map applied. The right half is a flat plane with bump/normal mapping done.
I tested the same map used as bump and converted to normal map. I used them both at varying bump values to see what difference it made. The normal map is a bit of an extreme conversion but as you can see from the tests - Maxwell needed it to get close to the same effect the bump map gave me.
I also tested both the maps using Mental Ray. (values are somewhat different, but the bumping was much stronger in MRay so I had to dial the amounts down to get a closer comparison - especially with the normal map)
I think it shows that there is definitely something amiss with Maxwell's bump mapping. At first I thought the normal map was working better/not having the same problem, but clearly it was just a question of amounts of bumping.
The weirdness with the lighting I originally posted about is, I think, a problem with Maxwell and not a material issue per se - and I don't think it's just the way bump mapping works in a general sense. It does seem to be relative to how much bumping is applied. With the normal map it was fine up to about 80%, after that the oddness showed up. The maps both work fine in Mental Ray, and at lower values in Maxwell as well.
So - will NL weigh in on this one soon? I hope .....

Brett Simms
http://www.heavyartillery.com
http://www.heavyartillery.com