All posts relating to Maxwell Render 1.x
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By lebbeus
#229811
am I reading this thread correctly: we have to take the curvature of the Earth into account when modeling exterior scenes (or at the very least model the correct landscape, which I guess amounts to the same thing)?? If it's true, that's really cool, but totally insane 8) :twisted:

to me, it seems that most of the pinkyness is occurring because people are using perfectly flat groundplanes, which we all know is not physically correct. Even an ocean would be curved slightly even though it's "flat".

I vote for a new tool: SimuEarth that correctly simulates the curvature of the Earth based on location (bulging at the equator, etc.), or does the current physical sky model already do that?
User avatar
By jdp
#229901
good point lebbeus, and really interesting (and scaring! :? ) speculation. I would go and model the planet earth in order to be more phisically accurate. Should we'll also need at least the milky way? :lol:
Last edited by jdp on Thu May 31, 2007 2:52 pm, edited 1 time in total.
By lllab
#229922
o also move my modells to the real hight. so if my location is 200m above sealevel i move it 150m in y.

cheers
stefan
User avatar
By Richard
#229960
I found a quick fix!!!! I just changed my magenta saturation on my monitor and all looks ok!

Not a great fix though!
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By VisualImpact
#229966
Richard wrote:I found a quick fix!!!! I just changed my magenta saturation on my monitor and all looks ok!
:lol: :lol: :lol:
By numerobis
#232018
Berlin (West :lol: ) June 8 ; 11:00; GMT +1 lens 50mm

Image


:roll:
not very useful for me...
User avatar
By KRZ
#232019
aaaaah berlin. the pink did it give away :)

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