- Sat Jun 02, 2007 5:38 am
#230607
Brett -
I must've gotten wordy, because I think my point got muddled. So here it is in brief: Non-real renders are fine, but not what Maxwell was designed for. Because pre-(and post, actually) Maxwell, all other engines produce inherently fake images that require post to correct, it's best to first explore/master getting the new world of realism Maxwell was designed for, before posting to compensate. It's not essential anymore.
So it's only an either/or discussion about realism because unreal renders are what 99.9% of other engines are for
The goal of the Maxwell engine has always been to provide photorealism, which we just can't yet take for granted.
That being said, it sounds like it's a thread more about "what's an interesting image," irrespective of Maxwell. Which is why it's appropriately in Off-Topic, I guess.
But it seems to me that once photorealism is out, then all bets are off. Just post VRay renders and discuss...
_Mike
P.S., Civil, informative and productive threads have about 3 days shelf life on this forum. You'd be better off discussing things intelligently somewhere else. Trust me on that one.
I must've gotten wordy, because I think my point got muddled. So here it is in brief: Non-real renders are fine, but not what Maxwell was designed for. Because pre-(and post, actually) Maxwell, all other engines produce inherently fake images that require post to correct, it's best to first explore/master getting the new world of realism Maxwell was designed for, before posting to compensate. It's not essential anymore.
So it's only an either/or discussion about realism because unreal renders are what 99.9% of other engines are for
That being said, it sounds like it's a thread more about "what's an interesting image," irrespective of Maxwell. Which is why it's appropriately in Off-Topic, I guess.
_Mike
P.S., Civil, informative and productive threads have about 3 days shelf life on this forum. You'd be better off discussing things intelligently somewhere else. Trust me on that one.



- By Mark Bell