By JTB
#227971
Yes, this is very annoying
User avatar
By def4d
#229703
really?!
so if i forget to render the alpha map, i have to re-render completly?!
By fellazb
#229718
Why not render the scene with the default scanline or mental ray if you only need the alpha map?

Turn all your geometry to pure white ( self illumination on) and your environment to black.
Now you also have an alpha map which you can apply within Photoshop. The same you can do for your glass objects etc...
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By j_man
#229974
fellazb wrote:Why not render the scene with the default scanline or mental ray if you only need the alpha map?
because although it is close it in not a match because of maxwells' real world camera model.
def4d wrote:really?!
so if i forget to render the alpha map, i have to re-render completly?!
yes, although if you uncheck the RGB component is should be much faster

J.
User avatar
By michaelplogue
#229984
If you have the plugin saving the images to a specific file name, make sure you change the destination name or copy the original RGB output. If you re-render in order to just get the alpha map (RGB unticked), It will still create a new RGB image file (totally black), and then run the Alpha. This means that you could lose your RGB! (At least for 1.1 - haven't loaded 1.5 yet....)
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By def4d
#230043
The new alpha is a great idea, but could it be possible to add the old one? So we can choose!
User avatar
By tom
#230138
- You don't have to re-render all just to render alpha channel and rendering alpha-only won't overwrite your render channel output.

- Old alpha was not something different, it was just rendering up to a limited SL and now you have no limits. Plus, now it can handle transparency and has no matching problem.
By JTB
#230148
tom wrote:- You don't have to re-render all just to render alpha channel and rendering alpha-only won't overwrite your render channel output.

- Old alpha was not something different, it was just rendering up to a limited SL and now you have no limits. Plus, now it can handle transparency and has no matching problem.
Good news!
User avatar
By def4d
#230174
i understood the advantages of the new alpha, the old rendered instantaneously, that's what i mean
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By trofaster
#230340
j_man wrote:
yes, although if you uncheck the RGB component is should be much faster

J.
Does anyone has any expirience wit this? It seems to render at the same speed with and without RGB here.

/r
User avatar
By trofaster
#230519
Hyperballad wrote:I just rendered a vray alpha and used that. Re-rendering an alpha with MW took just as long as the render itself.
Hmmm....I'm seeing the same - wasn't the alpha supposed to be much faster? I've tried both simple and complex scene, and alpha and RGB-speed remains the same. Is this a bug?
User avatar
By def4d
#230782
trofaster wrote:...wasn't the alpha supposed to be much faster? I've tried both simple and complex scene, and alpha and RGB-speed remains the same. Is this a bug?
No cause we didn't have any information until the 1.5 went out, so it what it is, we must be happy

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