- Wed May 30, 2007 7:29 pm
#229797
Hey All -
I've seen quite a few threads lately that all touch on a common and important subject - photo-realisim - but in particular how it affects aesthetic choices for renders. I'm pretty new to the MW scene, and working directly in 3D, but I see a lot of people trying really hard to make "photo-real" images, but doing so with what seems to be a pretty narrow view of what counts as "real". I think this is a big issue most particularly for MW users because we all get so caught up in the amazing *realism* this renderer can produce, but not enough of us are producing amazing *images*. Don't get me wrong though: there are many, many exceptional images out there and all of you have produced some amazing stuff.
This is not a failing on the part of all of us working with MW, or with MW itself either - its just that after playing with MW for a while many of us learn something that pro photographers already know: Maxwell may be as easy as taking a picture (yes, arguable
), but taking a *good* picture is not really easy! Often not even remotely easy.
I thought it might be good to start a thread to discuss the issue and maybe we could all share our POV's and tips about what it takes to make not just photo-realistic renders, but *good* photo realistic renders. I think it's really the same stuff that makes good photographs - and paintings/illustrations too for that matter. Obviously there will be no carved-in-stone rules because it's different for every image, but general principles do apply and rules of thumb are always handy to have - even if you choose not to use them.
Anyway, with all that in mind I'll kick it off with a couple of posts and see what comes back
I've seen quite a few threads lately that all touch on a common and important subject - photo-realisim - but in particular how it affects aesthetic choices for renders. I'm pretty new to the MW scene, and working directly in 3D, but I see a lot of people trying really hard to make "photo-real" images, but doing so with what seems to be a pretty narrow view of what counts as "real". I think this is a big issue most particularly for MW users because we all get so caught up in the amazing *realism* this renderer can produce, but not enough of us are producing amazing *images*. Don't get me wrong though: there are many, many exceptional images out there and all of you have produced some amazing stuff.
This is not a failing on the part of all of us working with MW, or with MW itself either - its just that after playing with MW for a while many of us learn something that pro photographers already know: Maxwell may be as easy as taking a picture (yes, arguable
I thought it might be good to start a thread to discuss the issue and maybe we could all share our POV's and tips about what it takes to make not just photo-realistic renders, but *good* photo realistic renders. I think it's really the same stuff that makes good photographs - and paintings/illustrations too for that matter. Obviously there will be no carved-in-stone rules because it's different for every image, but general principles do apply and rules of thumb are always handy to have - even if you choose not to use them.
Anyway, with all that in mind I'll kick it off with a couple of posts and see what comes back
Brett Simms
http://www.heavyartillery.com
http://www.heavyartillery.com



- By Mark Bell