numerobis wrote:
when i load a mxm from the gallery i have to reassign the texture paths one by one.
Where you load the mxm? in the max plugin or in mxed? If you load it in mxed, it automatically will look in:
1- In the original path saved in the mxm
2- In the path where the mxm is located (so you can just copy the textures in the folder of the mxm)
3- In the 5 texture paths that you can set in the preferences dialog in Studio (it works also in mxed running in standalone mode)
4- In the original folder but looking for the same name but other format (ej, if you have C:\mytexture.png it will look for C:\mytexture.jpg, C:\mytexture.tga... it is very useful if you want to change the format of all the textures of a material at the same time, there is a preference to enable/disable this behavior)
5- If you are inside Studio, it looks also in the folder of the current project
6- If you are in Windows 64 it looks in both "program files (x86)" and "program files" location
7- In Maxwell/materials database/textures
If the texture is found in any of them, you can save the material to store the new location, so all the texture paths will be fixed. Then you can import the mxm in any plugin.
Regards,
Juan