I still do not see the problem. Please see my real scale scene below.
I have a main terrain (very large at 4,950ft width [x], 825ft high [y], 4,950ft long [z] and two secondary terrains in the background to complete the scene.
I have a large properly scaled tower at 1,000 ft tall (This is a pretty tall tower by the way).
Camera Station:
63 ft [Y] -
Physical sky location:
San Francisco, CA, USA @ 1PM on May 5th, 2007.
Long: -122.383
Lat: 37.617
GMT: -8.000
San Francisco is 52 feet above sea level.
Atmosphere settings:
3.500 turb
0.328 ozone
1.730 water
ref:
http://en.wikipedia.org/wiki/San_Francisco
I have a level camera stationed at an elevation of 63 ft above a [y] height of 0. In my example, 0' ft [y] is equal to sea level.
From this real physical model using a real physical and unbiased render engine I get this result:
Its what I would expect on nice clear blue sky May day in 2007 in the bay area. Of course, that is on one of the days there is not fog in bay area.
I did not use shift lens because I wanted you to see 3 point perspective due to the immense height of the building.
Until there is this much research in the scene, you cannot start talking about there is too much pink in the sky.
I would recommend checking camera settings in reference to shutter speed and fstop and make sure these are set appropriate for an outdoor scene in bright sun light.