User avatar
By mouse
#226914
zoppo wrote:with this kind of compelling speech you should become a televangelist!
:lol: :lol: :lol:

Great video thanks a lot...a wish for next versions...a little bit slow (sorry but for us non "american/english" spoken it's difficult to understand all) :oops:
User avatar
By mverta
#226915
Yes, I will slow down a bit for the next ones... I was probably just rushing through the "boring" stuff :P


_Mike
By Robur
#226950
Great work Mike - this is gonna help us a lot :-)

Cheers
By paxreid
#227038
wanted to say thanks for the video....very good tips and rules of thumb that I seemingly have neglected over the last 2 years.
User avatar
By KurtS
#227046
great work!

when can we expect the next video?
User avatar
By ignacio
#227057
Nice Work Mike! ;)

This is a nice surprise for us!

I can not wait for the next episode, hehe

Ignacio
By numerobis
#227058
KurtS wrote:when can we expect the next video?
:D
By rickyinmotion
#227062
Thanks Mike for the tut and showing us the dark side of the Maxwell force :wink:
By paxreid
#227065
mverta wrote:Soon™ 8)

_Mike
very clever haha. :):):)
User avatar
By KurtS
#227066
great. I'll stay close to my PC then...
:)
User avatar
By Maximus3D
#227296
Haven't had time to watch it yet but i trust the other guys ratings :) so i say.. good work Mike. This will be helpful to many of us. :)

/ Max
By Dominic
#227345
Excellent video.

I really think it is the fundamentals of traditional photography and how to find the parallels in Maxwell that make the difference for getting great renders. Looking forward to the more material specific videos.

Also noticed that you take the image into Photoshop to check your exposure. Would be nice if in mxcl there was an eyedropper to check the value of a pixel. Similar to the info window or the vray frame buffer. And since it supports 32 bit now we could have the float value along with the 8 bit values for easy adjusting to get a correct exposure.

Just speculating also but similar to Photoshop where you can increase the sample size from a single pixel to a 3x3 or 5x5 set. This would be great at low sampling levels where there is still a large variance in adjacent pixels.
By big K
#227379
242

thanks for the vid mike. excellent !
michael
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