- Tue May 22, 2007 9:07 pm
#226105
this error happens when maxwell is told of a uv channel that does not exist.
when it tries to add the current uv layer to the object and the texture channel has not been created it returns this error.....
double check your materials for the object and see if there are any maps in use....then verify in lightwave that you in fact have uv channels for the
channel called for by the mxm...uv0, uv1, uv2 etc...
perhaps the mxm has a texture that is not active....
hope this helps you get to the root of the problem.....
i regret that i have but one proc to give for my maxwell