Please post here anything else (not relating to Maxwell technical matters)
By jfrancis
#225699
I'm looking at Photoshop CS3 Extended, which seems to allow for 3D object transformation, texturing and rendering from within Photoshop.

Two features of possible interest:

1) You can use the Camera RAW toolset on any image, not just a camera-output RAW image. Do you think this is of value to Maxwell renders? We can, for example, adjust the white balance of a Maxwell image in PS CS3.

2) You might be able to use PS CS3-X as a 3D paint program. I have yet to explore this, as well, but I'm intrigued by the possibilities.
By jfrancis
#225704
I guess the 3d paint functionality isn't there yet, from what I'm hearing.

Here's hoping they develop that idea.
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By insomnia3d
#225706
i still think is amazing the fact alone of opening a 3ds, obj file on Photoshop.
By jfrancis
#225938
I looked briefly at one of the demos. The guy planar projected a side view onto a T-Rex, and seemed to avoid the projection seam when painting - so it looks like the painting app is not generalized, but somewhat of a slave to supplied UV's.

I wish every poly had its own personal uv set and all the details were hidden from me so I could just pick up the object and paint it from any angle without limitation.

I just glanced at it, so I could be wrong
By Nicolas Rivera
#225939
PSC3 EXT is tha most impresive release yet!!!!. I have inported and retouch- repaint a lot of models with PS and its very stable. Textures are updated in realtime, when you import a model, the textures are set in another window and as you paint it tha 3d model window updates it self, you can change views, play with lights and shadows just like any 3d app. It is amazing. :P :P :P :P
By jfrancis
#225945
Nicolas Rivera wrote:Textures are updated in realtime, when you import a model, the textures are set in another window and as you paint it tha 3d model window updates it self, you can change views, play with lights and shadows just like any 3d app. It is amazing. :P :P :P :P
so you paint flat and it updtes on the wrapped object? Can you paint on the 3D object?
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By Mihai
#225993
jfrancis wrote:I looked briefly at one of the demos. The guy planar projected a side view onto a T-Rex, and seemed to avoid the projection seam when painting - so it looks like the painting app is not generalized, but somewhat of a slave to supplied UV's.

I wish every poly had its own personal uv set and all the details were hidden from me so I could just pick up the object and paint it from any angle without limitation.

I just glanced at it, so I could be wrong
That's how it works though in any 3D painting application. Although Zbrush can make uv tiles of groups of polys I think, you don't have to make your own uv map. Although this is not so useful, you can not edit such a map later in PS for example, since you have little tiles everywhere, broken up. It's better if you make your own proper UV map before starting to paint anything.
By jfrancis
#226090
...Although with the plugin allowing you to paint on a model directly, if you explode the model into individual polys in UV space it may be next to impossible to edit the unwrapped map - it may also be never necessary to even see or think about the texture unwrapped, since all edits could be done on the 3D model.

I suppose it depends on one's preference.

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