- Fri May 18, 2007 6:45 pm
#225465
Update: March 13/13
_____________________
Revised the gallery name to reflect my new company name
Just a quick one. Did this project recently for a company that sells memberships to multiple golf-courses, for their 20th anniversary promotion. The ideas was basically "bring the whole family". Time was very tight so the background is built from several stock shots and the car came from stock as well (materials were rebuilt for Maxwell of course). The original version had CG golf clubs/bags but the client decided last minute that they needed to be very specific versions so we ended up having to drop in some stock photos of the bags. Anyway, all in all it turned out okay. I do really like the metallic carpaint material at least
You can check the link here for a higher res and a detail shot, as well as the other image in the campaign.
c&c always most welcomed.

_________________________________________________________________________________________________
Update: Sept 11/12
Forgot to post this one here. Beta testing the grass feature and playing with procedural rock generation in Max. More info here


A couple of recent projects I did with Maxwell.
Nissan Dealers: an ad for their parts sales. Max/Maxwell/Photoshop. Details and higher res on my site here

This one was for Eagle Brand for a caramel recipe from one of their lines. Details and high res on my site here

___________________________________________________________________________________________________________________________
Update May 1/12
Second in the series. Stock model again. I was not going for an even more stylized look in this case. I added quite a bit of grain in post, so what you see in the details is *not* from the render
Original size was around 5-6K.
Bit more info and link to a process video on my blog: http://blog.simmsimaging.com
/b


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----------------------------------------------------------------------------------------------------------
Update: April 27/12
First in a small series I am working on. Playing with "space-age" technology and having fun with some retro props and looks. The models came from stock (Turbosquid). Render in Maxwell, post in Photoshop. Original renders were 5K, so massively downsized for the web. Details and other images on my site/blog: http://blog.simmsimaging.com/?portfolio=space-age-1. Critiques and comments are always most welcomed.



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Nov 22/11
Post in Photoshop. There is a process video on my site that shows a breakdown (http://www.simmsimaging.com). Feedback always welcomed.

detail shot:

-------------------------------------------------------------------------------
Updated Nov 13/11
A couple more recent Maxwell images. The honey/dipper one is from a few months ago, but never got around to posting it. The chocolate one is based on the SSS preset, with some tweaking. Pretty scary render times with that though - it was a $300 render on Rebus, plus I rendered it for 50 hours on my small farm and it was still only SL16 - so I lived with a bit of grain
C&C always welcomed,
/b



couple o' details from that honey shot:


-------------------------------------------------------------------------------------------------
Updated Nov 1/11
Second last one of the current batch. I'm not really sure this one is working all that well. Feedback would be much appreciated.
/b


--------------------------------------------------------------------------------------------
Updated Oct 31/11
One more from recent Maxwell testing. Based off the SSS Preset for OJ, but tweaked a bit. **The orange is photo**[/b] That I built out of a couple of stock shots and comped it in post.

________________________________________________________________________________
Updated Oct 27/11
Been a long while since I've done anything with Maxwell but with 2.5 looking so good and with the connectivity to HDR Light Studio I thought it was time to get it going again. Below are a few things done in the last few weeks. First two are jobs (or part of jobs) and the second two are some new fluid images I've done for the book. I got away from fluids for a while and am just getting going on some new ones to freshen up the portfolio and have some fun with it. Comments and critiques are always very welcome.
Shot for PlayNow.com
Only the back wall is Maxwell. Most of the rest is Photoshop (leather bumper was Vray though). Final render size was big (10K) so fine detail can't be seen in the lo-res version but it's there in the high res. Shot of Roberto Luongo was done by Anthony Redpath.


Ketel One Vodka
The "K" icon was made for another set of images for a campaign, but I wanted to do something that showed the detail better so this was an outtake version. Lighting is entirely HDR Light Studio


Fluid 1:
Lighting is again all done with HDR Light Studio. That utility makes lighting so much more painless and fun! It isn't perfect (yet) but it really does kick some ass
This one I also used Rich Rosenman's new Motion Blur Pro plugin for Photoshop to do the mo-blur. Awesome tool - definitely worth a look: http://www.mblpro.com/


Fluid 2:
This one I started with Jason's (Half Life) RAL carpaint and customized. Working on a good silvery metallic flake quality. It's getting there IMO.


------------------------------------------------------
Update July 18/07
Another (and the last for a while!) fluid test. I'm pretty happy with this one. Done in Realflow - no futzing around with Zbrush required. It's largely just for the fluid and more practice with Maxwell materials/lighting but I think it's a good portfolio piece. I suppose it could/should have some foam in there, but I gave up trying to get good looking rendered foam - I just don't have the skill yet!
C&C welcomed.
b

-------------------
-------------------
Updated June 10/07:
Yet another liquid testing image - this time with Realflow. I have swtiched over and am furiously trying to figure out this very cool program! So far I haven't got much to show yet, but I'm getting there. This is the first test I thought was worth showing. Just trying for a more serene pour/flow of water.
C&C welcomed.
b

--------------------------
--------------------------
Updated June 7/07:
Another test image I rendered out last night. This is one I originally did a couple of months ago in Mental Ray and just converted it over to MW - much happier with this one. Again used Glu and Zbrush to make most of the liquid stuff. Used Pwrapper on particle flows to do a lot of it. 4K render with ML. C&C most welcome!
b

-------------------------------------------------------------
-------------------------------------------------------------
2 New ones - continuing to play with Glu and learn Maxwell and MW materials. I'm pretty happy with these, and while I still think RealFlo would give me better results, my Glu fluids are getting better IMO. Co-Op render in 1.5 with Multilight (LOVE Multilight!). Post in PShop.
Any input would be appreciated!
b

--------------------------------------------------------------
--------------------------------------------------------------
Rendered with 1.5 using coop and multilight (3kX2K final render)

This was done as a test for a job. Overall I'm pretty happy but I think the sweat drops could be more varied/natural looking. Job isn't happening though so I'm stopping here on this one
-----------------------------------------------------------
May18/07:
Bottle and pour done in Max. I did the fluid with Glu3D and Zbrush (and Photoshop!) - not as good as RealFlow and much more time consuming I think, but I'm still developing this stuff and can't afford RealFlow
Post in Photoshop.
(I know these will look a bit grainy to Maxwell users, but I actually like the grain and in fact *added* some in a couple of these. I tend to add a bit of grain to most digital captures too - I prefer the film look and it gives them a bit more of a feeling of tooth/detail that I like.)
Anyway - let me know your thoughts!


and...

I was really happy with the beer bottle material - so I posted a couple of details of the higher res images:


I used Jomaga's "old wine bottle" material as a reference point to develop the beer bottle glass - thanks for the great mat! If anyone wants it I'll post it with the maps to the MXM gallery.
b
-----------------------
Previous Stuff:
April/07

_____________________
Revised the gallery name to reflect my new company name

Just a quick one. Did this project recently for a company that sells memberships to multiple golf-courses, for their 20th anniversary promotion. The ideas was basically "bring the whole family". Time was very tight so the background is built from several stock shots and the car came from stock as well (materials were rebuilt for Maxwell of course). The original version had CG golf clubs/bags but the client decided last minute that they needed to be very specific versions so we ended up having to drop in some stock photos of the bags. Anyway, all in all it turned out okay. I do really like the metallic carpaint material at least

You can check the link here for a higher res and a detail shot, as well as the other image in the campaign.
c&c always most welcomed.

_________________________________________________________________________________________________
Update: Sept 11/12
Forgot to post this one here. Beta testing the grass feature and playing with procedural rock generation in Max. More info here


A couple of recent projects I did with Maxwell.
Nissan Dealers: an ad for their parts sales. Max/Maxwell/Photoshop. Details and higher res on my site here

This one was for Eagle Brand for a caramel recipe from one of their lines. Details and high res on my site here

___________________________________________________________________________________________________________________________
Update May 1/12
Second in the series. Stock model again. I was not going for an even more stylized look in this case. I added quite a bit of grain in post, so what you see in the details is *not* from the render

Bit more info and link to a process video on my blog: http://blog.simmsimaging.com
/b



---------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------
Update: April 27/12
First in a small series I am working on. Playing with "space-age" technology and having fun with some retro props and looks. The models came from stock (Turbosquid). Render in Maxwell, post in Photoshop. Original renders were 5K, so massively downsized for the web. Details and other images on my site/blog: http://blog.simmsimaging.com/?portfolio=space-age-1. Critiques and comments are always most welcomed.




----------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------
Nov 22/11
Post in Photoshop. There is a process video on my site that shows a breakdown (http://www.simmsimaging.com). Feedback always welcomed.

detail shot:

-------------------------------------------------------------------------------
Updated Nov 13/11
A couple more recent Maxwell images. The honey/dipper one is from a few months ago, but never got around to posting it. The chocolate one is based on the SSS preset, with some tweaking. Pretty scary render times with that though - it was a $300 render on Rebus, plus I rendered it for 50 hours on my small farm and it was still only SL16 - so I lived with a bit of grain

/b



couple o' details from that honey shot:


-------------------------------------------------------------------------------------------------
Updated Nov 1/11
Second last one of the current batch. I'm not really sure this one is working all that well. Feedback would be much appreciated.
/b


--------------------------------------------------------------------------------------------
Updated Oct 31/11
One more from recent Maxwell testing. Based off the SSS Preset for OJ, but tweaked a bit. **The orange is photo**[/b] That I built out of a couple of stock shots and comped it in post.

________________________________________________________________________________
Updated Oct 27/11
Been a long while since I've done anything with Maxwell but with 2.5 looking so good and with the connectivity to HDR Light Studio I thought it was time to get it going again. Below are a few things done in the last few weeks. First two are jobs (or part of jobs) and the second two are some new fluid images I've done for the book. I got away from fluids for a while and am just getting going on some new ones to freshen up the portfolio and have some fun with it. Comments and critiques are always very welcome.
Shot for PlayNow.com
Only the back wall is Maxwell. Most of the rest is Photoshop (leather bumper was Vray though). Final render size was big (10K) so fine detail can't be seen in the lo-res version but it's there in the high res. Shot of Roberto Luongo was done by Anthony Redpath.


Ketel One Vodka
The "K" icon was made for another set of images for a campaign, but I wanted to do something that showed the detail better so this was an outtake version. Lighting is entirely HDR Light Studio


Fluid 1:
Lighting is again all done with HDR Light Studio. That utility makes lighting so much more painless and fun! It isn't perfect (yet) but it really does kick some ass

This one I also used Rich Rosenman's new Motion Blur Pro plugin for Photoshop to do the mo-blur. Awesome tool - definitely worth a look: http://www.mblpro.com/


Fluid 2:
This one I started with Jason's (Half Life) RAL carpaint and customized. Working on a good silvery metallic flake quality. It's getting there IMO.


------------------------------------------------------
Update July 18/07
Another (and the last for a while!) fluid test. I'm pretty happy with this one. Done in Realflow - no futzing around with Zbrush required. It's largely just for the fluid and more practice with Maxwell materials/lighting but I think it's a good portfolio piece. I suppose it could/should have some foam in there, but I gave up trying to get good looking rendered foam - I just don't have the skill yet!

C&C welcomed.
b

-------------------
-------------------
Updated June 10/07:
Yet another liquid testing image - this time with Realflow. I have swtiched over and am furiously trying to figure out this very cool program! So far I haven't got much to show yet, but I'm getting there. This is the first test I thought was worth showing. Just trying for a more serene pour/flow of water.
C&C welcomed.
b

--------------------------
--------------------------
Updated June 7/07:
Another test image I rendered out last night. This is one I originally did a couple of months ago in Mental Ray and just converted it over to MW - much happier with this one. Again used Glu and Zbrush to make most of the liquid stuff. Used Pwrapper on particle flows to do a lot of it. 4K render with ML. C&C most welcome!
b

-------------------------------------------------------------
-------------------------------------------------------------
2 New ones - continuing to play with Glu and learn Maxwell and MW materials. I'm pretty happy with these, and while I still think RealFlo would give me better results, my Glu fluids are getting better IMO. Co-Op render in 1.5 with Multilight (LOVE Multilight!). Post in PShop.
Any input would be appreciated!
b


--------------------------------------------------------------
--------------------------------------------------------------
Rendered with 1.5 using coop and multilight (3kX2K final render)

This was done as a test for a job. Overall I'm pretty happy but I think the sweat drops could be more varied/natural looking. Job isn't happening though so I'm stopping here on this one

-----------------------------------------------------------
May18/07:
Bottle and pour done in Max. I did the fluid with Glu3D and Zbrush (and Photoshop!) - not as good as RealFlow and much more time consuming I think, but I'm still developing this stuff and can't afford RealFlow

(I know these will look a bit grainy to Maxwell users, but I actually like the grain and in fact *added* some in a couple of these. I tend to add a bit of grain to most digital captures too - I prefer the film look and it gives them a bit more of a feeling of tooth/detail that I like.)
Anyway - let me know your thoughts!


and...

I was really happy with the beer bottle material - so I posted a couple of details of the higher res images:


I used Jomaga's "old wine bottle" material as a reference point to develop the beer bottle glass - thanks for the great mat! If anyone wants it I'll post it with the maps to the MXM gallery.
b
-----------------------
Previous Stuff:
April/07

Last edited by simmsimaging on Thu Mar 14, 2013 6:12 am, edited 27 times in total.
Brett Simms
http://www.heavyartillery.com
http://www.heavyartillery.com