Please post here anything else (not relating to Maxwell technical matters)
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By Maximus3D
#224952
It's a big and great release :shock: guaranteed to be a big hit for us all digital sculptors out there.

/ Max
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By Leonardo
#225007
not much happening on their website right now :lol:
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By Mihai
#225020
But does anybody know anything about the interface? Has it changed a bit? Is it more customizable, do we still need to save a tool for each object? Is there some info or vid showing this?
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By -Adrian
#225026
I heard the interface hasn't changed much in its underlying concept, including the object handling.
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By Maximus3D
#225109
Don't let the odd interface and workflow stop you from learning it and using it, instead see it as new knowledge and skill you will obtain from struggling with it for a while. It's worth it :)

/ Max
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By Hybaj
#225291
It just takes time to get adjusted to a different GUI. So what's the problem?
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By Mihai
#225324
I don't know....ask Mudbox users :) It's nice to see it's much cleaner now. But the workflow, for sculpting, I'd like to have more info on. For example I'd like to know in practice what this means, how it will affect working with sculpting:
DivideHD: Adds an additions level of HD subdivision to your model. This can only be done when Tool:Geometry:SDiv is set to its maximum value. Once you add HD subdivision levels to a model, you cannot add or delete 'standard' subdivision levels from that model.
Note: If you are performing a local subdivision on a model that has multiple levels of subdivision, you can only do so when the model is at its lowest level of subdivision.
In either case, both are stunning applications, but personally I'll always choose the one which is easier and more straightforward to use.

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