Add here your best high-quality Maxwell images.
By big K
#224573
thomas, don´t forget when you have one hundred images here in your gallery there needs to be one architectural (and i am looking forward for that one) :wink:

now seriously. this is all really great stuff and looking fantastic. i would love to have the time on my jobs to add all these details and perfection.

cheers
michael
By raja
#224625
wow! brilliant work.
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By Thomas An.
#224673
Now for something different ...
Image
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By Thomas An.
#224782
Thanks Luis !
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By NicoR44
#224784
Fantastic Thomas!!! really GREAT dispersion :!:
Also well balanced model! very classy!
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By jomaga
#224788
DOF dispersion is fantastic!
Great work Thomas!
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By Maximus3D
#224790
Mighty fine work Thomas :shock: this looks great! and i'm sure the rendertimes is as impressive as the renderings themselves considering you were using dispersion.

/ Max
By tokiop
#224791
wow Thomas ! Amazing, though pretty normal coming from you ! Is the diamond mat physically accurate ? It looks too good to be true !

You're Maxwell's cooking chief!
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By tom
#224890
Bokehpersion rocks :D
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By Thomas An.
#224893
Curt, Jose, Magnus, Tokiop, Tom, thanks for the nice comments !
Tom wrote:Bokehpersion
:) :wink:
By glypticmax
#224895
Beautiful work as always, Thomas.
Modeling, layout, setting, lighting, etc are easy on the eyes. Very nice bit of visual interest with that piece in the background.

Did a Swarovski display inspire the lighing array?

One the down side, if the metal had any unique virtues (engraving, displacement, matte/high polish finish, etc) I'm not sure they could come across. I am reminded of the jewelry renderer's constant problem......Do I make the metal look good *or* do I make the gems look good. Getting the metal to show itself as well as the gem to sparkle is a constant tug-a-war.
I always look forward to seeing you work.
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By Thomas An.
#224903
glypticmax wrote: I am reminded of the jewelry renderer's constant problem...... Do I make the metal look good *or* do I make the gems look good. Getting the metal to show itself as well as the gem to sparkle is a constant tug-a-war.
Not sure I have witnessed that problem. I am usually happy with the result ... but there might scenarios that I haven't encountered yet.

-T
By glypticmax
#224906
Thomas An. wrote:
glypticmax wrote: I am reminded of the jewelry renderer's constant problem...... Do I make the metal look good *or* do I make the gems look good. Getting the metal to show itself as well as the gem to sparkle is a constant tug-a-war.
Not sure I have witnessed that problem. I am usually happy with the result ... but there might scenarios that I haven't encountered yet.

-T
http://images.google.com/imgres?imgurl= ... %26hl%3Den

This is not like anything I design or make, but demonstrates some of the same issues. The metal, very high labor to produce, must be shown with equal care as the gems. And virtually all of my pieces include engraved gems, which only adds to the complications.
Thus my dream of Maxwell allowing for "include/exclude" with regard to materials and lighting. Thus some materials are lit with some lights and not others and vice versa.
Did I say that right? Cinema's AR allows it, as do most other biased render engines.
Hope I didn't touch "the third rail" here.
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By Thomas An.
#224907
glypticmax wrote:Thus my dream of Maxwell allowing for "include/exclude" with regard to materials and lighting.
Yeah, I knew you would say that.
Though I would never use such function.
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render engines and Maxwell

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