All posts relating to Maxwell Render 1.x
User avatar
By KurtS
#223538
that 81 megapixel rendering rocks! :shock:

great work Tora!
User avatar
By jo
#223539
Maximus3D wrote:Isn't this a camera effect in a way it clips the geometry. Then i doubt you'll be able to map the clipped surface. Although it'd be great if it were possible to map it with a hatch type pattern.

Maybe.. just maybe if you can do it by using a type of materialchannel for this and then remap it in post or something. I don't know..

/ Max
It would be enough to have a separate channel (like an alpha) where the section is saved. Then you can edit later.

Ciao, Gio
User avatar
By jo
#223542
Hybaj wrote:No texture filtering again!?
What does it mean? Where?

Thank you, Giovanni
User avatar
By Kabe
#223545
jo wrote:
Maximus3D wrote:Isn't this a camera effect in a way it clips the geometry. Then i doubt you'll be able to map the clipped surface. Although it'd be great if it were possible to map it with a hatch type pattern.

Maybe.. just maybe if you can do it by using a type of materialchannel for this and then remap it in post or something. I don't know..

/ Max
It would be enough to have a separate channel (like an alpha) where the section is saved. Then you can edit later.
Actually you won't need a separate shader: If you save out the result as HDR,
then it should be quite easy to create the mask in Photohop, because the
cut parts are completely black.

Kabe
User avatar
By Mihai
#223547
hclbaumbach wrote: As an architect, Z-clip looks very nice. Does it poche the cut automatically as it appears in the, um, egg thingy? Also, does the clipped / hidden geometry still contribute to the lighting solution?

Chris
The geometry is simply cut, since there is no light falling inside of the two faces of that model, they will be completely black, there was no postwork done. Yes, the clipped geometry still contributes to the lighting solution.
User avatar
By Maximus3D
#223549
jo: Yes something like an alphachannel or colorchannel so you could separate that and do the rest in post i guess. Honestly i have no idea how it works in real life so we'll see.. maybe this type of manual workaround isn't necessary.

Kabe: Yes you're correct ..i think :D that should work but it's still gonna look flat, maybe it doesn't really matter. We better wait and see some more..

Mihai: Is the geometry actually cut ? i can't imagine that it would be..

/ Max
User avatar
By Tora_2097
#223580
Maximus3D wrote:Can you find out what the rendertime was for that piece ?

/ Max
The rendertime was around 18 hours on a Dual dualcore Xeon (Xeon 5050).
It reached SP level 12 and was lit with 5 plane emitters. around 800K polys.
By lllab
#223581
man all this is extreme good news.-)

this z clip feature alone is worth gold! if this really works as it looks now it saves me hours of work i do normally! well done NL!

just hope the plugis like c4d get love too, not only lw...

the rendertime is excellent for this highrez image, was it done in 32 or 64 bit os?

cheers
stefan
User avatar
By Tora_2097
#223587
@maximus: that could be true, of course depending on your hardware.
This render has just been done to reach the boundaries of the new maxwell.
You seldom need to render @10k.
What is much more usefull instead is that you can now render at more common printsize renderings- 4k for example- and still keep your multilight sliders, or render 4k images on a (memorywise) weak machine.
I can render 6000* 3500 on a 2GB ram machine. And no I am not talking about "teapot on a plane" scenes.

Regards,

Tora
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