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By Mihai
#22034
Nice kindergarten!

Personally I would have liked to see it in a purely maquette style (white cardboard) then this overused concrete texture.
By mane162
#22037
Pedro3822, really thanks for the title for your thread, i´m so happy having helped you... :D . As jasper well said: the renders are so great but the proyect is so beautiful (better said: so powerful!!!) I´t seems as an artificial landscape that is deformed to generating espectacular interior spaces....really beautifull Pedro3822. Congratulations!!!!

Mane162
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By smooth
#22055
nice angles :)
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By michaelplogue
#22058
Realy unique! Like it lots. Where did you get the concrete map? I've been looking for something like that for some time.
By mane162
#22065
pedro3822 wrote:mané i haven´t see in time your post of the building over water, because the concrete texture is so great.

If you could share the settings of that scene, i have just asked you that, just remembering and if you could post an image of the concrete shader, because of the specular map, i don´t undurstand very well
Don´t worry i´m preparing a great sketch for you with the maps and their meanings :wink:

Mane162
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By Maximus3D
#22093
Ok heh, do i dare to be honest here ? without getting beaten up by all architects on the forum.
All i see is just a bunch of concrete blocks all over the place, is it a house or what is it ? i don't get it :( maybe i'm stoopid or something..
And i'm sorry if this upsets someone, i'm sure the idea is good but it just don't tickle my art nerve.

/ Max
By mane162
#22116
Maximus3D wrote:Ok heh, do i dare to be honest here ? without getting beaten up by all architects on the forum.
All i see is just a bunch of concrete blocks all over the place, is it a house or what is it ? i don't get it :( maybe i'm stoopid or something..
And i'm sorry if this upsets someone, i'm sure the idea is good but it just don't tickle my art nerve.

/ Max
your opinion is so respectable as that of the architects, it´s normal that people could see only blocks of concrete stone, it would be useful Pedro3822 explain what proyect is and for what will be its use... :D

Mane162
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By bakbek
#22119
Maximus3D wrote:Ok heh, do i dare to be honest here ? without getting beaten up by all architects on the forum.
All i see is just a bunch of concrete blocks all over the place, is it a house or what is it ? i don't get it :( maybe i'm stoopid or something..
And i'm sorry if this upsets someone, i'm sure the idea is good but it just don't tickle my art nerve.

/ Max
Sure these are nice renders… and some views evoke feelings regarding the space that was designed… but judging the architectural merit of this design just from looking at these images is far fetched…

The use of a specific material on all the complex regardless of orientation is not doing any good… a pure white / "true model" approach would have been better IMHO. I know this is not an architectural forum and maybe this are just the first conceptual endeavors but maybe give as some sketches, plans, section to better understand the design in the context of it purpose and site.

www.pushpullbar.com is a good place to post this kind of work for architectural review… true, it is sketchup oriented forum but there is a non sketchup work thread.

Keep up the good work.
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By tom
#22120
i agree with bakbek.... he told all i wanted to tell... :D
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By tom
#22135
so lets summarize
* creative concept (+)
* hard edges (-)
* wrong mapping (-)
* but a nice start anyway (+) :D
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By Mihai
#22174
Question for pedro: Do any architecture students also design things with curves in them? I haven't studied architecture but it seems to me "modern" mustn't necessarily mean all straight lines. There's beauty in curves :)
By DMAX
#22204
True, this may not be an architectural forum, but this is a site promoting a powerful tool that many designers, architects and artist will soon see the value in using. Trust me, it's just a matter of time before they all start jumping in. So this is a meaningful discussion to have on this forum and I commend you guys for inviting the process.

With that said, from an artistic standpoint, I really enjoyed the images, the good use of perspective, the sense of space, the dramatic tension between solids and voids, the explosive and powerful conceptual presentation of cantilevered reinforced concrete, monolithic in size unfunctional at that, yet juxtaposed by the functional and rhythmic, almost sterile-like stairs that reflects the similar rhythm and cadence of the structure above.

From a design standpoint, and an architecturally functional one, since after all, you ARE an architecture student, the use of concrete textures leaves little else to interpretation.... concrete texture without doors, or openings to something beyond the sculpture seems like such a missed opportunity. There is simply nowhere to go once you arrive at the lower plaza-space. If there was one opening, one penetration to the lower mass, possibly showing nothing but a dark space, you would have renewed the tension and functional aspects of your project, in my most humble opinion. As it stands it's just art.... and a nice piece.

But quite frankly, it looses it's impact once you realize concrete is not built that way. Textures don't align and they make little construction sense. Think for a minute, the textures you are using are of "poured concrete" with rebars. Look again... ;)

I agree with the previous poster who recommended using a non-descript texture - white board, chipboard, keeping it non-specific. It's a beautiful conceptual model, let it be conceptual for now - it would make a stronger statement, and sell the design more easily. When you figure out how to use concrete... when you work out the issues with the texture, from a design standpoint, (and you will), then and only then will you be free to "honestly" celebrate the expressive potential of raw structure!

The best designs (and renderings) may appear simple, but they "work"! What we have learned from the film industry is that the eye catches the details, and you don't have to be an architect to intuitively know when something doesn't works or doesn't makes sense.

Stay Great!

Liquid-DNA
Design and Art...Design and Architecture... An Evolution Revolution!
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By tom
#22216
pedro,
i mean you must slightly chamfer (or better filllet) your edges somehow depending your modeling method.
and i understand you're not familiar with UVW mapping, so better first post a non-textured one for our eyes.
then think of prefabric concrete blocks.... also think of how would they seem when you build a model with them.
it will be a hard start for you if you want to apply this texture on this structure.
so it's better to find another way or you'll have to paint every different section.
and you'll also need to make bumps for some more reality...
it's not that easy wrap it and render, go! :lol:
User avatar
By x_site
#22529
:: This is SO cool.... how do you guys get to do stuff like this? :shock: ::
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