My wish.
Leaf rotation/alignment, either by UVs or mesh.
The Ivy generator exports multiple object .obj files, MXST will combine these when directly imported into Studio.
Exported files should be 1x branches, 1x adult leaves, 1x young leaves and matching .mtl file.
Import the .obj into Blender or your preferred 3D application and re-export with material groups selected. When this is imported into Studio, the mesh objects will be separated according to material.
From the included read me file, here are the instructions for usage.
Usage:
1.Import your obj+mtl scene, double-click to place the ivy root, press "grow", and enjoy watching the ivy growing!
2.Press "birth" to generate the full geometry.
3.Use the export function to save your ivy geometry as obj+mtl for usage in your 3d world.
4.Please triangulate your obj scene before loading it, and keep your scenes simple, since the growing process slows down in complex scenes heavily.
5.In case your ivy is growing inside your objects, use the "flip normals" button to flip the surface normals of your objects.
6.You can customize your ivy using the provided settings - tool-tips will help you to understand the settings.
7.Camera controls:
rotate - left mouse button
track - left mouse button + control
dolly - right mouse button
orbit - left mouse button + shift

Tim's top tip:-
To check if the normals are facing the correct direction, double click on the mesh model.
If you can see a green dot, where you double clicked, the normals are facing the correct direction. If you can't see the green dot, then flip the normals.
The green dot is the ivy 'root' point where growing will comence.
Tim.
http://emp3d.com
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