Please post here anything else (not relating to Maxwell technical matters)
By numerobis
#211342
Right click. My error I should have written right click selects whether in object or edit mode.
...maybe blender was originally designed for/by a left-hander :roll: :?

i think, if someone would program customizable shortcuts/gui and make presets for the different "major" 3d-apps many people (me too) would be interested to use it...
User avatar
By Tim Ellis
#211481
:arrow:
Maya to Blender hotkey translator:- http://www.blendernation.com/2006/10/03 ... ranslator/

:arrow:
Lightwave to Blender hotkey translator:-
http://blendernewbies.blogspot.com/2006 ... troke.html

:arrow:
Blender hotkey list:-
http://allhotkeys.com/blender-3d-hotkeys.html

:arrow:
User interface standard proposal for Blender, with documentation regarding why Blender looks and works as it does:-
http://wiki.blender.org/index.php/UserI ... dsProposal


Tim.
By numerobis
#211488
ahh, cool - thanx! :D

is it possible to change the mouse buttons too?

i think it's time for testing... :mrgreen:

<downloading>
By tokiop
#211511
thanks for all this docs, now it is really hard to find a reason not to use blender.... :oops: :P
User avatar
By Thomas An.
#211535
Tim,

Is it possible to change to change the mouse mappings to Rhino-style viewport navigation and object selection ?
User avatar
By michaelplogue
#211538
Thanks for the references Tim! It's definately a good idea to have a separate link to the hotkeys list. I finally found the list within Blender, but opening it up takes over one of my windows... Makes it tough to work.

I have to agree with much of what was written in the Proposal paper. I can say for myself that most of my frustration had to do with the unusual default settings. This, coupled with not being able to find anything, really got my blood pressure up.

In all fairness, I really don't care so much that the hotkeys are so different. What does bother me is the fact that you pretty much HAVE to use them for most of the functions. Personally, I really hate having to keep my left hand on the keyboard ALL of the time. Ergonomically, it's simply not how I'm comfortable working. And not to be facetious, but it would be extremely difficult - if not impossible - for a one-armed individual to use this program.

That's why - for me - a complete menu system, coupled with button toobars for the most commonly used features is much more user friendly.

I think the real key to improving the interface is

A. Full Menu System where all features can be accessed (a universal item for software being made today).
B. Customizable button sets
C. Customizable hotkey mapping

In reality, I don't even use the default hotkeys in 3ds Max. I actually only use a few which are mostly single key "pecks." Every version of Max I get, the very first thing I do is re-map everything to what makes perfect sense to me. The fact that I can do this, and that I can do pretty much everything by just using my mouse, is a big reason why I still use Max.

Overall, I love the idea behind this program. Based on the listed features, they have been able to cram tons of functions into a tiny program that costs nothing. Kudos to the developers!

However, I honestly don't see myself using this program for any serious work until these interface issues are addressed (if ever). It's simply not worth the stress - something thing I really don't need more of.... :wink:
User avatar
By michaelplogue
#211539
Thomas An. wrote:Tim,

Is it possible to change to change the mouse mappings to Rhino-style viewport navigation and object selection ?
You can make some changes to the mouse controls by opening a window with the User Preference button (the big I). If you don't see anything, you have to drag down the bottom of what appears to be just a menu bar. It'll be under the View & Controls Button.
User avatar
By Thomas An.
#211542
Thanks Michael,

There was also an option there about turntable view rotation (the trackball rotation was driving me crazy ...)

About the mouse it seems I can achieve a partial match; but not complete:
The preferable mapping for me would be:

RightMouse button = rotate view
Shift+RightButton = pan
CTRL+RightButton = Zoom
LeftMouseButton = Pick
User avatar
By Tim Ellis
#211543
Thomas An. wrote:Tim,

Is it possible to change to change the mouse mappings to Rhino-style viewport navigation and object selection ?
Hi Thomas, I'm not sure exactly as I'm not a Rhino user, but you should be able to change some of the mouse settings here.

Image

Edit--- you now know already, but I'll leave this for future reference. ;)

Tim.
User avatar
By jdp
#211638
http://www.maxwellrender.com/forum/view ... 407#195407 :D
juan wrote:[...] And who knows...a blender plugin might be cool in the future. (by the way if any of you want to do that, just pm me ;) )

Juan
:wink:
User avatar
By Fernando Tella
#211645
Thx jdp. I think I had read that before, anyway one more post asking for it won't hurt anybody :) (Well, maybe NL team starts going nuts with so many open fronts... Don't give up NL!)
User avatar
By mashium123
#221684
Great... thanks a lot, Tim. :D

I installed the layout.
Though I'm not too familiar with Max/Maya (sooooo much money...), it's the first time, I don't feel completely lost within Blender.
Even navigating through the viewports is easy now hehe... :lol:
By numerobis
#221686
Thanx Tim! :D

That's great. i'll give it a try.
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