- Tue Feb 20, 2007 5:17 am
#210894
Sorry I forget that the hotkey list is hidden.
Press 'Help' on the file menu bar and select 'Hotkey and mouse action reference'. Press 'Escape' to exit.
Quick hotkey list for Blender 2.43
Object mode. (Top mesh level) Hold cursor over 3D window.
G = Move/grab
R = Rotate
S = Scale
B = Boolean menu
Right mouse button in 3D window = select
Left mouse button in 3D window = place 3D cursor (Used to add new objects or verts.)
Middle mouse button in 3D window = rotate viewport
Mouse scroll wheel = zoom in or out
Middle mouse button in non 3D windows = navigate around window
Ctrl+P = parent menu
Shift+D = duplicate
Alt+D = instance
Number pad 1 = front view Hold ctrl for back
Number pad 3 = right view " " " left
Number pad 7 = top view " " " bottom
Number pad 2,4,6,8 = rotate viewport
Tab key = enter edit mode for object. (Vertex/curve point edit mode.)
Spacebar = add objects and extra menus
F1 = open file
F2 = save as
F3 = save image
F5 = open material buttons
F6 = open texture buttons
F9 = open object edit buttons
F10 = open render buttons
F11 = show render frame (J when open to switch buffers, Z to zoom, left mouse click for pixel information)
F12 = render frame
Edit mode (Tab key to enter & to return to object mode.)
G = Move/grab
R = Rotate
S = Scale
B = select tool, press once for box select & left mouse button & drag, or twice for circle select. (Use mouse scroll wheel to enlarge or decrease circle area.)
W = mesh tools
Shift+S = snap menu
M = mirror menu
ALT+C = convert to mesh
E = extrude
Shift+D = duplicate
Ctrl+P = parent menu
P = launch physics engine
Right mouse button in 3D window = select
Left mouse button in 3D window = place 3D cursor (Used to add new objects or verts.)
Middle mouse button in 3D window = rotate viewport
Mouse scroll wheel = zoom in or out
Middle mouse button in non 3D windows = navigate around window
Number pad 1 = front view Hold ctrl for back
Number pad 3 = right view " " " left
Number pad 7 = top view " " " bottom
Number pad 2,4,6,8 = rotate viewport
Tab key = exit edit mode for object.
Spacebar = add objects and all edit menus
That should get you going at least.
Here's a modeling tutorial I've written for Blender, which covers the basics and more:-
http://www.free-webspace.biz/sonix/Maxw ... orial.html
A full Blender modeling tutorial of my Tk-Suite model, will be available soon.
Tim.
Press 'Help' on the file menu bar and select 'Hotkey and mouse action reference'. Press 'Escape' to exit.
Quick hotkey list for Blender 2.43
Object mode. (Top mesh level) Hold cursor over 3D window.
G = Move/grab
R = Rotate
S = Scale
B = Boolean menu
Right mouse button in 3D window = select
Left mouse button in 3D window = place 3D cursor (Used to add new objects or verts.)
Middle mouse button in 3D window = rotate viewport
Mouse scroll wheel = zoom in or out
Middle mouse button in non 3D windows = navigate around window
Ctrl+P = parent menu
Shift+D = duplicate
Alt+D = instance
Number pad 1 = front view Hold ctrl for back
Number pad 3 = right view " " " left
Number pad 7 = top view " " " bottom
Number pad 2,4,6,8 = rotate viewport
Tab key = enter edit mode for object. (Vertex/curve point edit mode.)
Spacebar = add objects and extra menus
F1 = open file
F2 = save as
F3 = save image
F5 = open material buttons
F6 = open texture buttons
F9 = open object edit buttons
F10 = open render buttons
F11 = show render frame (J when open to switch buffers, Z to zoom, left mouse click for pixel information)
F12 = render frame
Edit mode (Tab key to enter & to return to object mode.)
G = Move/grab
R = Rotate
S = Scale
B = select tool, press once for box select & left mouse button & drag, or twice for circle select. (Use mouse scroll wheel to enlarge or decrease circle area.)
W = mesh tools
Shift+S = snap menu
M = mirror menu
ALT+C = convert to mesh
E = extrude
Shift+D = duplicate
Ctrl+P = parent menu
P = launch physics engine
Right mouse button in 3D window = select
Left mouse button in 3D window = place 3D cursor (Used to add new objects or verts.)
Middle mouse button in 3D window = rotate viewport
Mouse scroll wheel = zoom in or out
Middle mouse button in non 3D windows = navigate around window
Number pad 1 = front view Hold ctrl for back
Number pad 3 = right view " " " left
Number pad 7 = top view " " " bottom
Number pad 2,4,6,8 = rotate viewport
Tab key = exit edit mode for object.
Spacebar = add objects and all edit menus
That should get you going at least.
Here's a modeling tutorial I've written for Blender, which covers the basics and more:-
http://www.free-webspace.biz/sonix/Maxw ... orial.html
A full Blender modeling tutorial of my Tk-Suite model, will be available soon.
Tim.
Last edited by Tim Ellis on Thu Feb 22, 2007 7:12 am, edited 2 times in total.
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Maxwell Render Training & consultancy. A-Team tester.
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Next Limit Certified Training Centre for Maxwell Render.
Maxwell Render Training & consultancy. A-Team tester.




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