Please post here anything else (not relating to Maxwell technical matters)
#209699
Basically, I'm trying to fillet the edges on a cube that needs to be bend in one direction (it has subdivisions in that direction to allow for that bend to happen). Now, my problem is, that the object should get nice smooth edges.. however, I don't see how I can do this quickly. I don't know how to select all the edges of a box, without selecting all the other edges in that box.. alternatively, I could make a couple of chamfers on a non-subdivided box, which I would then have to edit, subdivide manually with the connect tool, and then bend.... Only problem is, that there are a LOT of these boxes with different sizes.

Anyone care to share some insight in this problem? I tried the demo of powersolids, it would really solve the problem for me.. but it raises another, which is money and my budget doesn't allow for this purchase at all at the moment (and I need a function that is locked in the demo) :(

I'm sorry if this topic is inappropriate in this forum, but I know there's more than a couple of great modelers here, so I'm keeping my fingers crossed!

Thanks for your time!
User avatar
By michaelplogue
#209701
Would the Chamfer Box (under Extended Primitives) work for you?
User avatar
By dutch_designer
#209704
michaelplogue wrote:Would the Chamfer Box (under Extended Primitives) work for you?
Oh my god, if that works!! Going to try that now! :shock:
User avatar
By dutch_designer
#209709
Oh dude, I don't know how to thank you for that!! I feel like such a dunce, but I don't care because you just made my tomorrow utterly bearable!!! :oops:

Image

Man and here I was thinking the extended primitives are mostly useles!
User avatar
By michaelplogue
#209717
:)
User avatar
By rivoli
#209786
Fernando Tella wrote: It's incredible that max cannot make a curved fillet.
I'm not sure I really get where the problem in modeling something like this lies, but to do an object like the one dutch is describing won't take more than a minute.
User avatar
By Fernando Tella
#209791
In this case he can do with a chamfer box, but in the case of an editable mesh I don't know how to do a rounded fillet. I you know how could you explain, please?
User avatar
By rivoli
#209811
I guess I'd select the edges I need to get rounded, chamfer them, and smooth the poly. or something along this line.
User avatar
By Fernando Tella
#209817
I can't get something clean smoothing polys (I must admit I'm quite dumb with the smooth command or the mesh smooth). I usually end up doing two or three chamfers, or using the connect command and relocating the edges at guess.
Last edited by Fernando Tella on Wed Feb 14, 2007 3:06 pm, edited 1 time in total.
User avatar
By rivoli
#209822
well, that may well be another very good option if you don't need any closeup of your geometry. another one could be using something like f-edge, or mental ray's round corners effect.
User avatar
By KRZ
#209865
just admit it guys.....max is utter shit! i dont know any other software that cant bevel edges....and NO chamfer just doesnt do it if you need precision.

sofar the best edge bevel is with xsi...the other big ones following closely.
the only good thing is that 3dsmax doesnt claim to have an edge bevel tool....it only has a chamfertool :) at least they dont lie to the user about its inability.

personally i can only advise to leave the sinking ship called max. maya got pimped up alot lately in the model department and is a much more complete package anyway. so if you dont depend on 3dsmax-only plugins it would be smart to think about changing.
User avatar
By Fernando Tella
#209869
I admit it. It's been a long time since I started to think I should change, but is a difficult move. I've been getting the nose in blender lately.
User avatar
By rivoli
#209870
KRZ wrote: just admit it guys.....max is utter shit!
um.. let's see.. nope, I don't think I agree on this one.

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