- Fri Feb 02, 2007 4:29 pm
#207929
1. Excuse me, maybe repeatable question, but after some search i didn't found any clear answer: i'm modeling my studio in centimeters so that 100cm in Maya equals to 10m of real size, i.e. scale coefficient is 10.
What "Global scale coefficient" should i set in render globals? 10?
2. It was stated that MW is unbiased and kinda so realistic that users can just enter real life watt values for emitters for realistic lighting. Then there's a question arises: does anybody uses efficiacy higher then real values, and higher then 100(ideal emitter?)?
How does it correlated with "real-lifness" of rendering?
What "Global scale coefficient" should i set in render globals? 10?
2. It was stated that MW is unbiased and kinda so realistic that users can just enter real life watt values for emitters for realistic lighting. Then there's a question arises: does anybody uses efficiacy higher then real values, and higher then 100(ideal emitter?)?
How does it correlated with "real-lifness" of rendering?
Intel Q6600/4Gb/GF 8800GTS.
Intel Core2 Extreme QX6700/4Gb/GF 7600GS.
Freelance CG TD: CPP/Perl/Mel/SL, Maya API, Shake, Afx, DF, PRMan.
Intel Core2 Extreme QX6700/4Gb/GF 7600GS.
Freelance CG TD: CPP/Perl/Mel/SL, Maya API, Shake, Afx, DF, PRMan.