- Wed Jan 31, 2007 10:25 am
#207414
I want texture pixel blending. Cuz sometimes when my texture is a little bit to low-resolution, I get these pixelated surfaces. It really adds to the non-realistic renders. And what do I do when I dont have a texture in higher resolution? I really think this could help me out.
Heres a quick test I did to compare Maxwell and MentalRay. Its the exact same texture, but Maxwell is all pixelated:
Maxwell

MentalRay

And I think that this is why some people have problems with bumps-maps:
http://www.maxwellrender.com/forum/view ... sc&start=0
// Tobias
EDIT: Thanks for pointing out that it not called Texture-antialiasing, thxraph. Changed that now.
Heres a quick test I did to compare Maxwell and MentalRay. Its the exact same texture, but Maxwell is all pixelated:
Maxwell

MentalRay

And I think that this is why some people have problems with bumps-maps:
http://www.maxwellrender.com/forum/view ... sc&start=0
// Tobias
EDIT: Thanks for pointing out that it not called Texture-antialiasing, thxraph. Changed that now.
Last edited by SunlightRocker on Wed Jan 31, 2007 11:56 am, edited 3 times in total.


- By Jochen Haug