Any features you'd like to see implemented into Maxwell?
By cream
#205165
can a ramp option be added to the emitter to controll light intensity and colour. Making and always changing a MXI/HDR file takes way to long. Using a ramp would be much faster and give you alot more controll.

I hope to see these implemented in the next update.
By cream
#205305
here is an example of what im after. this was done using Maya and mental ray.

mulitlight would not give the same amount of controll.
Image
Last edited by cream on Tue Jan 16, 2007 2:41 am, edited 1 time in total.
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By tom
#205306
cream wrote:here is an example of what im after. this was done using Maya and mental ray.
OK this is already possible with MXI/HDR texture but is it possible to alter this gradient realtime in above examples?
By cream
#205313
Yes you can do everything realtime, thats whats what makes it so much better then a MXI/HDR file. Also this way you can put in exact values eg. (3.5 - 1500)

all that is happening is the intensity value in the emitter is running of the ramp values. it should be very easy to add.
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By tom
#205364
While saying "realtime", I meant altering values while rendering on-the-fly. I guess you're just asking for procedural textures, then. Technically it's what we call this. Gradient Ramp is a procedural texture item and they are not yet available with Maxwell.
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By arch4d
#205368
tom wrote:While saying "realtime", I meant altering values while rendering on-the-fly. I guess you're just asking for procedural textures, then. Technically it's what we call this. Gradient Ramp is a procedural texture item and they are not yet available with Maxwell.
i think that´s what he meant...
but even with procedurals for light colors you still have to generate uv´s for the emitter geometry, so it wouldn´t be much faster than with mxi i think...
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By tom
#205375
arch4d wrote:but even with procedurals for light colors you still have to generate uv´s for the emitter geometry, so it wouldn´t be much faster than with mxi i think...
You know, emitters are not only made of plane geometries, so this is reasonable enough.
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By Rickyx
#205391
Good idea but... I think a mxi file like this will became so unreasonably huge to be impossible to use and store:
it should store the provenience of the single raylight, like a micro emitter...
By cream
#205445
tom wrote:While saying "realtime", I meant altering values while rendering on-the-fly. I guess you're just asking for procedural textures, then. Technically it's what we call this. Gradient Ramp is a procedural texture item and they are not yet available with Maxwell.
Yes procedural textures is the word i was after. It would be great to see a basic ramp procedural in maxwell. It would make life so much easier then always having to make a new MXI.
By cream
#205447
arch4d wrote: i think that´s what he meant...
but even with procedurals for light colors you still have to generate uv´s for the emitter geometry, so it wouldn´t be much faster than with mxi i think...
In Maya you dont need to creat UVs on a plane as they are already there and are how i want it. So being able to create a procedural textures and edit it on the fly would be heeps faster and more accurate then using a MXI.

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?