- Wed Jan 03, 2007 2:19 am
#203444

It has been laying on my drive for a few years now (and I have put several thousand ours on it)... Not to count the forums... and I do have some programing background.
.....
ok, lets look at it from another vantage point.
All major 3d apps out there are basically doing the same thing (drawing objects on screen and edit them). Their toolsets are also similar.
In a sense 3d apps a like "homes"... every home has furniture, a living room, kitchen, etc. The difference is that the furniture (layout) are organized differently.
Now what would happen if we arranged the furniture so that, when you were to open front door, required to climb over a desk, step down to a heap of chairs, leap over a pile of kitchen appliances, tip-toe around a heap of utensils intermixed with a pile of clothes, cliffhang on the edge of rail-less stairway ... to get to a bedroom... and do this over again to get out ?
This house contains the exact same tools and utilities as another house, the only difference is that it feels completely disorganized. Yet, it is possible to adapt to this "disorder" and actually discover a way to get in and out quite fast. So blender looks like that. "Chuck-full of features .... but ... a mess" and some people are pretty fast with it; once they have reached a comfort zone..
It didn't pick up with me either ... and of all people I hate M$Mihai wrote:Linux didn't pick up because most computer users want to write emails, surf the web and chat. But look at webservers, render farms, production studios....it picked up there because it is in many ways a more intelligent design, and more efficient, not just because of stability and security.
It has been laying on my drive for a few years now (and I have put several thousand ours on it)... Not to count the forums... and I do have some programing background.
We went through this. Cosmic blobs is not a good UI. And Rhino can do more than spheres. As a matter of fact, its paradigm of treating everything as hollow sheetmetal is quite powerful and liberating.If 3D professionals only wanted to render spheres on planes, then perhaps Maya would be less popular than....Cosmic Blobs.
Well no, we are not supposed to have time to learn. The goal is to have the maximum output with the minimum effort. The human element should not be taxed at all costs. (He has to learn a gazillion other things in life causing an overall information overload). We are supposed to be simplifying our existence instead of twining ourselves into new self-made complexities. When a designer resorts to forcing a user to learn new ways, that is the moment of defeat (the moment where his imagination run out).To me it seems counter productive to design something that is supposed to be very powerful and efficient for people that take a little time to learn it
.....
ok, lets look at it from another vantage point.
All major 3d apps out there are basically doing the same thing (drawing objects on screen and edit them). Their toolsets are also similar.
In a sense 3d apps a like "homes"... every home has furniture, a living room, kitchen, etc. The difference is that the furniture (layout) are organized differently.
Now what would happen if we arranged the furniture so that, when you were to open front door, required to climb over a desk, step down to a heap of chairs, leap over a pile of kitchen appliances, tip-toe around a heap of utensils intermixed with a pile of clothes, cliffhang on the edge of rail-less stairway ... to get to a bedroom... and do this over again to get out ?
This house contains the exact same tools and utilities as another house, the only difference is that it feels completely disorganized. Yet, it is possible to adapt to this "disorder" and actually discover a way to get in and out quite fast. So blender looks like that. "Chuck-full of features .... but ... a mess" and some people are pretty fast with it; once they have reached a comfort zone..
"Only the happy can escape the labyrinth, but only those who escape are happy"





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