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User avatar
By Tim Ellis
#197553
Thank you very much for the comments. :D

Adrian, pop back after the weekend as the new textures will be finished, but only take a peek through your fingers just in case. ;)


Tim.
By cheffey
#197587
My god that's almost to sick to peek at... Someone give him a Fangoria Award! Keep em' coming!
User avatar
By Tim Ellis
#198170
Cheers cheffey.

Body texture map progress:-
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Re-displaced body mesh:-
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Tim.
By shnerp
#198191
Good lord! Thats just terrible! :D
One of my friends who works on creature effects has a fellow like this he rents out to movie sets.

Great work!
User avatar
By Hervé
#198198
Zombie birdhouse... really cool Tim !... :wink:
User avatar
By Thomas An.
#198199
This texturing work is disturbingly good :P
User avatar
By Tim Ellis
#200524
Thankyou very much. :D

Not had chance for an update for ages, have been writing a tutorial.

More texture refinement and work on the body.

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Tendons idea, with wrong texture map. Going to try some thing different.
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Latest body texture work. Unfortunate inverted normal map in this render though. :oops:
Image


More soon,

Tim.
User avatar
By w i l l
#201499
Tim you should move away from Hull. Friday nights out on the town are influencing you.
User avatar
By NicoR44
#201500
Man that looks tasty, like a good Serrano Ham:
Image

I do love it, body textures are getting better and better now!! 8)
User avatar
By Tim Ellis
#202772
Mmmmm ham. :)

Some more texture progress. A different body mesh just to show the textures better. No displacement, only bump & normal maps.
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Catacombs idea. Quick 30min previz, camera flash light renders. Modeling with Blender for the scene. Textures from the Total Textures collection.
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More soon. as I forgot a load of renders. :oops:

Tim.
User avatar
By Tim Ellis
#202954
Some of the renders I forgot to upload yesterday and a couple more.

Normal & colour map work:- (UV mapping errors on legs are now fixed.)
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First coffin test:-
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Catacombs:-
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Coffin handle detail:-
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More soon.

Tim..
User avatar
By deadalvs
#202961
good work, Tim...

but why don't You change the eyes. they're too big and make the zombie look «cute». also the overall limb forms don't show any horror.

i'd use the «shovel tool» ! to break some bones.

* * *

for reference, i'd take a look here:

plus, You can make textures 1 : 1 !

http://www.rotten.com/

* * *

deadalvs
User avatar
By Tim Ellis
#203507
Just a quick render update of the skull coffin handle. Need to increase the map resolution, but I think the normal maps are working correctly.

Image


Tim.
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