Hybaj wrote:
Boris, I'm not really proud what i'm about to say but I beleive you're one of the people who's interior scenes do not really need Maxwell at all since they all look very very flat. Why the heck using a slow photoreal pathracer for an interior that looks so flat and CG-ish??
I'll put it simple.
What makes the interiors look not flat? Lighting, i guess (correct me please).
I have rather few options for rendering my interiors - AR and Maxwell to be precise. I am working in Cinema4D on a Mac - if you have any ideas on what another renderer i can use - i will surely check it out.
The second thing is that i am not doing the renders for people who OWN the places directly, I am doing them for the architect, which is creating the interiors. My client wants evenly lighted scenes, wich results in low contrast and overall flatness, and as i already said - the client is always right.
What can i tell to a person, who sees the ceiling being dark in some places (shadows) as a WRONG ceiling, because "the ceiling is painted white - it must be white!".
The other thing is that the renders i do are mostly deadlined like a week maximum. I see Maxwell as an only option that allows me to be sure that the result will be good if i set the lighting and materials as i already done and it worked. I just hit render and get the result my client needs.
Sad but true - that's not the case as the Bathroom render in the gallery, in wich only the rendering took WEEKS! In most cases i have like a day for 3 (!) renderings.
If you can advice me something, it would be very much appreciated!