User avatar
By Eric Lagman
#200043
I feel dumb asking this, but I have had this problem forever using studio, now I am having it in cinema. I looked everywhere before asking so any help on this would be huge. Is there a way to make my sky hdri/mxi scale down so that it seems farther away without having it tile? Many of the hdri's convertet to mxi are way too big as backgrounds when I try to use them to illuminate my scene. I must be missing something really simple. Does the size of my original image have anything to do with it? Anyone?

Image
By Maya69
#200116
I think your probleme is the lens focal

Hdri map use focal beetwwen 17 and 35 mn

try this value for camera
User avatar
By tom
#200135
Hi Eric,

Any spherical panorama is virtually at infinite distance. You should avoid any kind of tiling and your map aspect should be 2:1. In this case, your map looks correct and it's a full spherical environment map.

Regarding the size illusion, you need to set a proper focal length for your camera. You can easily preview this in realtime by following the steps below.

1-Open your scene in Studio.
2-Load your HDR as environment in all channels (even only bkg is enough).
3-Set viewport to camera view.
4-Press "K" in viewport and preview your environment.
5-Adjust camera focal length.

Best regards,
tom
User avatar
By Eric Lagman
#200191
Yikes. If I took the camera focal down to 10 it started to look normal. Still when I aligned my scene floor plane with the floor plane in the HDRI the hdri was too big and not to scale with the object in my scene. Maybe I need to find myself some hdri's that are not taken with such an extreme focal length if this is the problem.
render engines and Maxwell

after some more thinking and browsing, I think the[…]

Help with swimming pool water

Hi Andreas " I would say the above "fake[…]