- Thu Dec 07, 2006 2:14 am
#199125
Is there an issue when trying to do network rendering on Windows XP 64bit edition? Every time I attempt to do a network render, something crashes. I'm doing a test using the benchmark test scene provided in the sticky.
I load up the manager on the workstation, then load the server on it as well since I would like to is it cooperatively as well. I load up the server on my render box and it is seen just fine. So I go into Maxwell Render and load up the scene, connect to the manager, and add it as a job and select cooperative for the rendering.
Here is the interesting part, I have to load the mxs file into Maxwell before being able to add it, simply because the information is already there. If I try to add the job before loading it into Maxwell, it won't do it. It just won't put the path info in the text boxes, even if I navigate to it and click Open.
On top of that, I can't see any of my render node IP addresses in the add job dialog screen, so even if I wasn't doing co-operative rendering, I couldn't even select which system to send the job to, even if the systems are visible in the Render Farm section.
How am I getting this issue? Is it a problem with 64bit compatibility in Windows? Anyone else have this issue?
Both the workstation and the render node are on 64bit Windows.
I load up the manager on the workstation, then load the server on it as well since I would like to is it cooperatively as well. I load up the server on my render box and it is seen just fine. So I go into Maxwell Render and load up the scene, connect to the manager, and add it as a job and select cooperative for the rendering.
Here is the interesting part, I have to load the mxs file into Maxwell before being able to add it, simply because the information is already there. If I try to add the job before loading it into Maxwell, it won't do it. It just won't put the path info in the text boxes, even if I navigate to it and click Open.
On top of that, I can't see any of my render node IP addresses in the add job dialog screen, so even if I wasn't doing co-operative rendering, I couldn't even select which system to send the job to, even if the systems are visible in the Render Farm section.
How am I getting this issue? Is it a problem with 64bit compatibility in Windows? Anyone else have this issue?
Both the workstation and the render node are on 64bit Windows.