Sure looks cool, but how would you strafe back and forward?
And when would you really need to go through your scene with a touch of sensitivity that you wouldn’t be able to do with the mouse and keyboard?
I think it's more a question of providing a cheaper non-commercial version than charging more for commercial use - people will always find something to complain about, thoughJulian wrote:looks interesting - but can you believe they are using the licensing trick to charge more for a 'commercial' version! What's that all about?! We'll be paying extra for 'commercial' keyboards and monitors next- 'yes sir, that'll be 50% more for your 'commercial' USB cable', unbelievable...
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mmm... yes thats what it must be, it must cost them less to make a 'personal' one - silly meMiles wrote:I think it's more a question of providing a cheaper non-commercial version than charging more for commercial use - people will always find something to complain about, though
Maybe I didJulian wrote:Hey nice to meet you Miles - I think you missed my point but anyway, thanks for the link.
http://www.3dconnexion.com/solutions/dcc/2b3.phpMihai wrote:You still need drivers for your modeling software to make this work, right? Would be cool if they have drivers for XSI.
It has a different casing, I should imagine the sensor is the same, though.Mihai wrote:NiceSo the only difference between this cheaper SpaceNavigator, and SpaceTraveler is that the Navigator only has 2 programmable buttons instead of two?
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