- Fri Nov 17, 2006 9:30 pm
#195977
some clever guys from the same school i am at have developed a complete game engine, now it's about to create some content! (for next semester, they want a playable vertical scroller level !)
www.orxonox.net/
i had contact with them and they want me to help them model some spaceships and stuff.
has someone some tips which points could be important?
mainly:
- polycount
- amount of textures needed per «normal» spaceship
- types of textures (color, bump, spec maps ?)
* * *
could someone post a nice maya-model i could look at and learn (please with textures) ?
thanks !
* * *
deadalvs
www.orxonox.net/
i had contact with them and they want me to help them model some spaceships and stuff.
has someone some tips which points could be important?
mainly:
- polycount
- amount of textures needed per «normal» spaceship
- types of textures (color, bump, spec maps ?)
* * *
could someone post a nice maya-model i could look at and learn (please with textures) ?
thanks !
* * *
deadalvs


- By Mark Bell