Any features you'd like to see implemented into Maxwell?
User avatar
By deadalvs
#194851
it would be very useful to have near and far clip planes, as in maya.

like this, sections could be rendered or views into the interior of a room rendered that normally would not be possible.

this would be cool for arch-viz and other uses...

NL ?

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deadalvs
User avatar
By deadalvs
#195333
*sniff*

no one shares this wish...? :cry:

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deadalvs
User avatar
By deadalvs
#195352
simple as this...

this is an array of 5 x 5 x 5 poly cubes (6 faces per cube, not tesselated !)

Image

i think You get the idea...

maya can do this by default... so it would be a great feature... of course, the lighting should not be interfered in the interiors...

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other rendering:
i used this effect for a section-rendering:

Image

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deadalvs
User avatar
By SunlightRocker
#195355
Ahha, so you can render cross-section (I think its called).

Yeah, I actually agree. That would be usefull in some productshots, for xample an engine rendered in cross-section... Cool.
By lichtwerk
#195391
I second your wish deadalvs, would be quite a nice feature.
User avatar
By 3dtrialpractice
#195582
YES clipping planes would be a wonderful feature!
User avatar
By DrMerman
#196064
Would be so very very useful.
User avatar
By deadalvs
#196067
i shall send them Swiss Chocolate if they implement it !

it's just the best there is ...

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deadalvs
By rendek
#196076
This feature exist in ArtLantis (not to compare it with Maxwell) and there is a problem with it. That is why I hardly ever use it. ArchiCAD (my modeler) is a surface modeler, and if I cut the objects created in ArchiCAD in another tool the inside will be hollow. Walls and slabs will have the two cut faces and there will be nothing inside which is not looking good at all. When you do the same type of cuts in ArchiCAD, the program seals the cut surface pretending that the solid objects are indeed solid. I do not see how it would be reasonable to ask from Maxwell to seal those surfaces since only the geometry gets transferred and not the intelligence of the object (that tells Archicad that a wall is a wall and a slab is a slab...)

But you could pre-cut your models in your modeler couldn't you?
User avatar
By lebbeus
#196086
I would like this too, but doesn't it start going down the NPR path??
User avatar
By deadalvs
#196090
lebbeus wrote:I would like this too, but doesn't it start going down the NPR path??
no, why ?

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deadalvs
User avatar
By deadalvs
#196091
rendek wrote:This feature exist in ArtLantis (not to compare it with Maxwell) and there is a problem with it. That is why I hardly ever use it. ArchiCAD (my modeler) is a surface modeler, and if I cut the objects created in ArchiCAD in another tool the inside will be hollow. Walls and slabs will have the two cut faces and there will be nothing inside which is not looking good at all. When you do the same type of cuts in ArchiCAD, the program seals the cut surface pretending that the solid objects are indeed solid. I do not see how it would be reasonable to ask from Maxwell to seal those surfaces since only the geometry gets transferred and not the intelligence of the object (that tells Archicad that a wall is a wall and a slab is a slab...)

But you could pre-cut your models in your modeler couldn't you?
that is clear. You'd get that empty inside... buy anyway this would be a cool feature.

of course You could just model it... sure, but then move the cam a little and what ?

the cut «solid» part obviously is most of the time re-drawn in post, just for this one image. solid animations are a different business. for that You'd need a parametric boolean operation go on, as for example possible in cinema 4d. there You can just parent the cutting volume to the camera which then would give back a 3d-section in this animation.

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deadalvs
User avatar
By lebbeus
#196139
I mean "NPR" because real cameras can't do this and Maxwell simulates real cameras.
User avatar
By deadalvs
#196143
lebbeus wrote:I mean "NPR" because real cameras can't do this and Maxwell simulates real cameras.
well, this is a little too nit-picking... :P

You could also argument that MXIs aren't photorealistic because they have only 32 bit depth and not «unlimited» as in nature...

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deadalvs

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?