I rendered the lamp for 33 hours 20 minutes which got me to S.L. 19.10 (3.73 GHz duo-core, dual Xeon). It is still quite grainy. I simplified the emitter geometry which made a big difference. I modeled the bulbs all the way to the filaments which are actually the emitters. The top parts of the bulbs are silver coated (A lamp). The corners of the cube are "carved out" by 8th spheres which are acting as reflective shields. The "x" shapes in the middle are frosted glass panels.
here is the maxwell package:
http://homepage.mac.com/adamrendek/1110go.zip
I'm curious to hear from you how I could improve this scene. Thanks in advance for your comments!
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