Any features you'd like to see implemented into Maxwell?
By JTB
#194476
u.biq wrote:It is meant to be serious, for those who doubt it, even if I was sure that 8etty will pop here :D
I don't doubt the importance of our wishes, I am used to Revit forums where we always see the participation of the dev. team, answering, making comments etc... I would like to know if this is an official wishlist post and If it will be supported by NL, that's all. We really need one. I mean, we've seen enough wishlist items for Maxwell 10.00 not 1.2, so it will be helpful for NL team to write them down hierarchically.
Juan, just tell us if you are willing to comment this wishes or is it no point of editing it.. There is no attack here. What do you think?
You used bold characters :lol:
Last edited by JTB on Fri Nov 10, 2006 1:58 pm, edited 1 time in total.
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By juan
#194477
Hi :)

We always read all your wishes, thanks a lot for your feedback.

Juan
By JTB
#194478
juan wrote:Hi :)

We always read all your wishes, thanks a lot for your feedback.

Juan
Thanks Juan, for such a quick answer,I hope this post helps
Last edited by JTB on Fri Nov 10, 2006 3:38 pm, edited 1 time in total.
By samsam
#194506
1. Less noise with indirect interior lighting. (sorry couldnt resist)

2. More memory efficient handling of Multi Lighting - I love ML but really need to be able to get this working on 4K+ images. Impossible at present - though hopefully Vista and 64bit maxwell will allow this. (though this means spending £££ :( )

3. Still think that the V1 materials give a more CG look than the Betas. (again sorry - I know its been covered loads before) - personally I think the materials are fine with low saturation maps but seem to go wrong with even moderately saturated imagery.

4. Save MXI as HDR images so we can tweak/grade them in photoshop. Come on, this has to be easy to implement.

5. Sort out the shadow termination artifact issues.

All fairly obvious. Love the maya plugin though - keep up the good work!
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By Rickyx
#194734
1) Lens shop (basculating or shift, fish eye or panoramic...)
2) Photometric sensors (see lichtwerk)
3) Save to hdr or exr
4) Group moving-rotating-scaling

For the moment I'm fine with that four... :D
(thus I reserve the possibility to add the last...)
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By Hybaj
#194823
1. Displacement
2. More advanced sun&sky with gradient type manual override
3. Some procedural textures and a mix-map
4. HDR export
5. Opacity mapping???
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By -Adrian
#194970
1. Fixing of the tiny annoyances like JTB mentioned. Remember paths, make HDRI Enviroment setup quicker through channel sync/duplication, remove the occasional viewport bug.

2. Include basic contrast/color/hue adjustments within Studio for imported textures.

3. Custom Keybinds, mainly to get a navigation native to your modeling app.

4. Set North for Physical Sky.

5.
OpenEXR & HDR Export


(Displacement is nice and all but let's get the scene setup part right first)
By Aji Enrico
#194978
1. Render noise ratio feature (see explanation further down)
2. Physical Night skylight (with true starmap and moon orbit)
3. 2 Colorpickers, first based on wavelenght, second based on percentage (%) of reflectance instead of 0-255.
4. Procedural maps
5. Set north in native app.


Noise ratio feature:
Today we got time and Sample level to go by when we want to stop renders.
"Noise ratio" would be a feature that compares the images between Sample levels and stops
the rendering if the changes between are below a certain percentage.
Example, if the image changes only 4% from sample 22 to 23 and the Noise ratio limit is set to 5%, the render stops automatically.
By Maya69
#194989
My wish :

- 1 optimized noise indirect lightning
- 2 layer render for all parameter (indirect light, shadow )
- 3 profil light capture ( like ies )
- 4 sky night
- 5 camera ( shift lens , panoramic, orthopedic for final render , etc)

and a next wish "point of developpement ( teaser)"
Last edited by Maya69 on Mon Nov 13, 2006 5:07 pm, edited 1 time in total.
By lllab
#195019
beside better plugins a la maya preview:

-tilt-shift lense
-import and export of layers and groups(also group in group hierarchies) from host app.
-better sky, nightsky, dawn, moon, stars...
-hdri, openxr export
- lights that can have textures AND correct ligthintesity in nit

cheers
stefan
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By 3dtrialpractice
#196627
1- Fixed sky (water no effect)/improved sky(clouds-moon-stars-different gradients)
2- DISPLACMENT/MicroDisplacment (subVoxel displacment)
3-Volume Shaders(gas/water)-Fog!
4-Layered Hdri lighting to be able to add high intensity pixel values(so hdri's made from outdoors will cast sharp sun shadows-- this may be accomplised with a Layerd (2 or more hdri env's added on each other) Hdri Dome system)-- Or some kind of parrallel light emision flag or setting)
5-SHADOW CATCHER MATERIAL!!
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By Mihai
#196742
3dtrialpractice wrote: 4-Layered Hdri lighting to be able to add high intensity pixel values(so hdri's made from outdoors will cast sharp sun shadows-- this may be accomplised with a Layerd (2 or more hdri env's added on each other) Hdri Dome system)-- Or some kind of parrallel light emision flag or setting)
Unless I misunderstood, you can already do this by turning on the sun in the physical sky settings, then switching to hdr/mxi env, and load your maps. Mxcl will now use both the hdr and cast sharp shadows from the sun in physical sky.
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By Calico Jack
#196764
Here´s mine:

1. Displacement
2. Improved projector
3. Improved poly selection (lasso tool)?
4. Multilight + Glare
5. Hdri render -> Would be nice if I could make hdri-map out of my own scene
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By sam7
#196772
1. Procedural textures
2. Good old air scattering feature
3. Animation without having to save each frame as separate mxs
4. Better projector handling in studio
5. Nodebased Material Editor

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?