- Mon Oct 09, 2006 10:06 pm
#188484
Okay, so I know nothing about writing scripts or what exactly all those numbers in an IES file mean, but would there be a way to create geometry from the IES file? From what I do understand the IES file is a table of points in 3 dimensional space and the lux value at that point. So wouldn't it be possible to create geometry and use the same points and use the weights of the lux values to figure out where it should go? I know it would kind of be backwards from the IES file because where the IES shows a spike you would want a flat point so more light is cast that direction but does anybody follow what I'm saying?
I only ask because in my latest Maxwell fight with my boxx he brought up how Maxwell can't use IES and that clients want to know what their lights are going to look like.
I do see alot of potential problems with this, like how to make the actual fixture itself light up correctly, but it could be a good starting point for getting IES into Maxwell.
I only ask because in my latest Maxwell fight with my boxx he brought up how Maxwell can't use IES and that clients want to know what their lights are going to look like.
I do see alot of potential problems with this, like how to make the actual fixture itself light up correctly, but it could be a good starting point for getting IES into Maxwell.
dual opterons 2.8ghz, 3gigs ram, 3ds max 7


- By Mark Bell