- Thu Sep 28, 2006 2:41 am
#186750
Update:- Note 'Suzanne' is the name of Blender's primitive monkey head mesh. A variant of the tea pot thing.
Dispersion activated:-

Material test.

Material setting.

No barrels.

The eyes are black because Suzanne is three joined meshes and I forgot to duplicate the eyes.
The nearest head has eyes still in place and you can see the refractions clearly.
The eyes need to be joined to the head, which I've now done. (Thanks Tom.)
Last of the incorrect mesh version. SL18.19 Nearly 48hrs of combined rendering!


I had to remake the whole Suzanne mesh, because I didn't want any intersecting mesh objects.
Just short of 5.6 million tris.
Update 5/10
5.95million tris Corrected non intersecting mesh. Single 8.5hr render SL13.5

Tim.


Material test.

Material setting.

No barrels.

The eyes are black because Suzanne is three joined meshes and I forgot to duplicate the eyes.
The nearest head has eyes still in place and you can see the refractions clearly.
The eyes need to be joined to the head, which I've now done. (Thanks Tom.)
Last of the incorrect mesh version. SL18.19 Nearly 48hrs of combined rendering!


I had to remake the whole Suzanne mesh, because I didn't want any intersecting mesh objects.
Just short of 5.6 million tris.

5.95million tris Corrected non intersecting mesh. Single 8.5hr render SL13.5

Tim.
Last edited by Tim Ellis on Mon Oct 09, 2006 12:15 pm, edited 6 times in total.
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