All posts relating to Maxwell Render 1.x
User avatar
By MetinSeven_com
#186076
Cool! Thanks again Fernando. The white edges are a bit odd looking though. Maybe anyone else knows where that comes from?
User avatar
By KRZ
#186086
i thought a lambert-material will add to rendertime. i learned to avoid them. but i have no experience if a ss-layer is included. the strange helo seems to be a sss artefact?
User avatar
By lebbeus
#186093
This is a somewhat related question:

How does one tell the difference between light transmission from sss and transmission due to surface roughness? (this was a problem with the LED material experiments)
User avatar
By Fernando Tella
#186096
Roughness is a surface effect, so it changes light direction just when it crosses the surface. SSS is a volume effect so the light keeps scattering and been absorved all the way through the volume. I guess that if you have the sss layer active all the light is due to sss (in that layer).
User avatar
By MetinSeven_com
#186125
Hi guys,

Here's a render of the Seamour Sheep toy figure with the same material as before but using average indoor lighting:

Image

The real toy will be available in the first half of 2007. More info at http://seamoursheep.com
User avatar
By aitraaz
#186128
Well that Seymour with indoor lighting looks nice, but i quite prefer the glowing nuclear seymour...Anyways cool stuff :)
User avatar
By MetinSeven_com
#186143
Thanks very much guys! Max, I was indeed planning to introduce a black sheep in the Seamour Sheep comic series.

Aitraaz, I also think that the USB lamp version of Seamour is the coolest. :) It will be realized. Keep track of this page for more info when that is available:

http://seamoursheep.com/sheep-shop.php
User avatar
By MetinSeven_com
#188006
Image

Meet Marty Mole and Seamour Sheep in real life, ready to be released as exclusive vinyl designer toys in the first half of 2007.

More info and Seamour's weekly webcomic at http://seamoursheep.com

All the best,

Metin

P.S.: The prototypes in the photograph are not yet made of hollow vinyl, so they do not look similar to my Maxwell render tests yet.
By bunkiojo
#188031
Three questions, if I may:

1. Can I assume these were rapid prototyped?

2. If so, which RP proccess did you use? SLA, Polyjet, FDM, etc.? (Look like Polyjet to me, though I am no expert...)

3. The surface looks to good to me to be straight from a machine (though those Polyjet machines are gettin' pretty good). How was the surface finished?

Elliot
User avatar
By MetinSeven_com
#188067
Hi Elliot,

The answers:

1: Yes. :)

2: I don't know the process, but I used the fabulous http://www.3darttopart.com RP service. Just collapse your mesh into a 3DS or OBJ and upload it at their site. No longer than two weeks later you've got your model standing on your desk.

3: The actual surface is indeed a bit grainier. I couldn't resist smoothing it out a little in the photo. :)
By bunkiojo
#188131
Thanks for shooting back!
3Darttopart.com uses a machine that lays down wet flour (weird, huh?), or something akin to this, like an inkjet printer (though in 3 dimensions, of course :D ). That surface can be a bit grainy, but I understand it is easier to refine than some of the resin-building technologies.

What are the dimensions of your little friends?
User avatar
By MetinSeven_com
#188132
Hi Elliot,

That's interesting to know. I always wondered what the actual material is that 3D Art to Part uses. I did know that the inside is quite airy and fragile, with air bubbles, probably to save material usage and thus to save budget. Because 3D Art to Part is quite affordable as well.

Seamour is quite large: 6 inches from toes to the top of his head, and Marty is 3 inches high (the size of a Dunny, for designer toy insiders :)).
By bunkiojo
#188141
Wow! That IS a big part! In my experience, at least.

Yes, 3d Art To Part and like vendors are relatively inexpensive by comparison, and if you only need the correct volumes rather than little, tiny mechanical parts or the like, that is totally the way to go.

Lookin' good!
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