All posts relating to Maxwell Render 1.x
User avatar
By Rochr
#183609
Kabe wrote:Well, they still have problems, because rendering high resolutions in most packages cost more time.
Yep, time consumption is unfortunatly unavoidable, but Maxwell really is a memory hog. Sometimes it never even starts, and i´m talking screen resolution here.
I´ve never had issues regarding resolution with AR, and i normally create very heavy scenes. Sure, it´s slow and takes some time, but it does render without problems.

Your suggestion about tile/region rendering is not a bad idea. It could be a nice way to solve this.
User avatar
By Julian
#184479
Have any of you guys checked out Blow-up from Alien Skin?

http://www.alienskin.com/blowup/index.html

I havent had chance to try it myself but will do at some point. Obviously it claims to be the answer to all our problems but it does appear to do incredibly well with certain types of images, mainly with clean lines etc (which probably puts anyone using maxwell out of the running!) - might be worth a look though
User avatar
By Rochr
#184545
Just how many different software packages are actually required to make up for the shortcomings of a renderer? Highres is something that the renderer should be able to accomplish without additional software.
User avatar
By Julian
#184586
its true Rochr - if we atleast had the ability to render a crop we would be able to piece sections together, hardly a cutting edge solution but at the moment the problem seems to insurmountable.

I did a test on a current job and can get 3500x2625 without resorting to -HD (AMD 2x4200 2Gb) is this the norm? or does it depend on the content of the scene?
By chrisnvp
#196625
interesting thread!

I can do a 5000x2500 res render with the "maxwell sun" lighting my model
but when i use and hdri to light my model i crash out after 2hrs of "rendering...."

Chris
User avatar
By Tim Ellis
#196646
JTB wrote: I get no picture with the -hd option, no matter how much I wait. :?:
-hd -d to display a rendering image whilst using HD option.


Tim.
User avatar
By Rickyx
#196674
... lots of useful suggestions... :D

My bigger render is 1600 x 1200... and was swapping on my poor machine. So it took something like forever.

JTB, did you tried at 200dpi?

I thing Maxwell has to have all the scene in memory also if you do a partial render. Cause you have to see reflection ecc. also if reflecting object is out of your render...
User avatar
By Q2
#200391
Hi JTB

HD doesn't work for me, or it takes forever to get the render stated and YES I also need a very high scale (9000x3000 px) picture because my client DEMANDS to print the picture (size 1:1) on his HP Large Format printer with 120 DPI. That would be a picture size of 2 meters hight and app. 60 cm in width. I had some tough discussions with him and he said, well if you can't output this kind of image size, some other renderer can. So anyone telling me that sizes larger than 3000x3000 at 300 dpi are not necessary haven't come into this situation where the client says what her wants and they have to cope with that. With maxwell render you still can't compete in that category.

Ciao

Q!
By Boris Ulzibat
#200396
carstenquilitz wrote:Hi JTB

HD doesn't work for me, or it takes forever to get the render stated and YES I also need a very high scale (9000x3000 px) picture because my client DEMANDS to print the picture (size 1:1) on his HP Large Format printer with 120 DPI. That would be a picture size of 2 meters hight and app. 60 cm in width. I had some tough discussions with him and he said, well if you can't output this kind of image size, some other renderer can. So anyone telling me that sizes larger than 3000x3000 at 300 dpi are not necessary haven't come into this situation where the client says what her wants and they have to cope with that. With maxwell render you still can't compete in that category.

Ciao

Q!
Same stuff here. I had to make 3 renders of 10000x5000 to be printed for display in movie poster stands, had to use finalRender for that case, good thing is that the previous renderer for this customer used some scanline rendering with diffuse only materials, so the client thought my pics were photos :)
Don't think that i should count on such a good outcome in future, though :(((
User avatar
By Q2
#200398
YEPP. That's what I think, too. I also resolved my render size problem with using cinema 4d. But the result wasn't what I had wished for. Once you are used to the maxwell quality everything else has a tough time competing with that. I just hope they get this sizing thing sorted out soon. And if they also get the networ rendering feature to work seemlessly, I AM HAPPY! Until the I just have to use other renderers. Modo, by the way looks promising too!!

Ciao Q!
Last edited by Q2 on Tue Dec 12, 2006 11:42 am, edited 1 time in total.
User avatar
By Julian
#200402
carstenquilitz wrote:Hi JTB

HD doesn't work for me, or it takes forever to get the render stated and YES I also need a very high scale (9000x3000 px) picture because my client DEMANDS to print the picture (size 1:1) on his HP Large Format printer with 120 DPI. That would be a picture size of 2 meters hight and app. 60 cm in width. I had some tough discussions with him and he said, well if you can't output this kind of image size, some other renderer can. So anyone telling me that sizes larger than 3000x3000 at 300 dpi are not necessary haven't come into this situation where the client says what her wants and they have to cope with that. With maxwell render you still can't compete in that category.

Ciao

Q!
Hey carstenquilitz - thats not a good situation I agree and it really is a complete misunderstanding on your clients part - but as you say what can you do about that!

Personally I would ask him if he would be happy to do a print that size from say a Phase One P45+ digital medium format camera ($35,000) or maybe the Canon 1Ds studio 35mm ($8000) - they seem to work for most of the advertising industry, and guess what :shock: - the resolutions are 7216x5412 and 4992x3328 respectively, mmm... :wink: good luck and remember the magic word - 'resample'!
User avatar
By Q2
#200405
Hi Julian

You are right, but the thing is that the client NEEDS ( And believe me I don't agree with him on that aspect) to print that picture 120 dpi at 9000x3000 px. Man, I can tell you, i was sooooo trying to convince him that they don't need sizes like that, BUT he said that they have done similar pictures ever since. Thing is, this is a big technology company and they do their presentations on formats 1:1. So they need these killer resolutions. What can I say. I renderd the whole thing in Cinema 4d. Sadly!!!

Cheers

Q!
User avatar
By Julian
#200411
carstenquilitz wrote:Hi Julian

You are right, but the thing is that the client NEEDS ( And believe me I don't agree with him on that aspect) to print that picture 120 dpi at 9000x3000 px. Man, I can tell you, i was sooooo trying to convince him that they don't need sizes like that, BUT he said that they have done similar pictures ever since. Thing is, this is a big technology company and they do their presentations on formats 1:1. So they need these killer resolutions. What can I say. I renderd the whole thing in Cinema 4d. Sadly!!!

Cheers

Q!
yeah, its an impossible situation if they dont want to know - sounds like you are dealing with a tech-head rather than someone who values and understands images so you'll never win. but as I say that works in your favour on the resampling front because all they care about are the numbers being right. Having said that it would be difficult to do that with a maxwell image at the present res. limits which is a shame.

What these people dont realise is that they would actually get a far better image if you didnt have to spend half your time battling with render limits and RAM overloads. The only solution is charge more! Got to make it worth your while, more effort = more money :D
render engines and Maxwell

You could be right about AI, but actually I prefe[…]