pBarrelas wrote:Yeah, i guess that withh all that polygons the render times will be very high and that can turn the trial and error method very time consuming!!
The clay material I use lets me do really quick renders, so the lighting set up should (ahem) be relatively simple. Once that's sorted then on to the materials and long render times.
It's going to be quicker to render at 800x600 as in the brief, so render times shouldn't be all that high.;
pBarrelas wrote:By the way, i don't recall a Maxwell plug-in for Blender, do you edit all your uv sets in Blender and then export it as obj into Maxwell? Have Blender good modeling tools for exact mesurements?
Yes UV map in Blender then export with UVs in .obj.
No real scale tools as such, just a 3D grid, so I use 1 grid unit per cm. I spent a while working out a scale size for .obj so that if I export a 1mx1mx1m cube, Studio will give a correct scale.
Update:-
Eyebox modeled.
Audio VU box modeled.
More today,
Tim.
http://emp3d.com
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