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User avatar
By DrMerman
#183486
Wow :shock: That chair looks so good, even in just a clay render. Nice work Tim, I'd wish you luck but I don't think you'll need it :)
User avatar
By Tim Ellis
#183512
Thank you.

Phone modeled:-
Image
Image

Tim.
User avatar
By pBarrelas
#183517
WOW Tim...superb modeling!! And fast too!! Good luck mate!!
User avatar
By Xlars
#183645
Really wonderful scene you are building here .. super modelling :shock:
User avatar
By pBarrelas
#183704
If so, i didn't imagine that Blender could do such models. Or it's you that are a great modeler?
User avatar
By Tim Ellis
#183706
Thank you very much. :D

I only use Blender for my modeling, always have & probably always will. ;) Although when I get round to learning organic modeling, Z_Brush is on the cards. :D


Update:-
B&W speaker cabs modeled.
Sting video HDD modeled.

Image
Image

Tim.
User avatar
By pBarrelas
#183722
Very good updates mate!! I have to give a try on Blender!! :D
User avatar
By Tim Ellis
#183731
Cheers mate.


Couch modeled.

Image

Tim.
User avatar
By pBarrelas
#183732
Very nice as usual!! If you continue like that, you'll finish your image this weekend...LOL!
User avatar
By Tim Ellis
#183733
pBarrelas wrote:Very nice as usual!! If you continue like that, you'll finish your image this weekend...LOL!
lol, maybe just the modeling. ;) I'm going to need the rest of the time for materials, lighting & rendering. :roll:

Cheers,

Tim.
User avatar
By pBarrelas
#183734
Yeah, i guess that withh all that polygons the render times will be very high and that can turn the trial and error method very time consuming!!
By the way, i don't recall a Maxwell plug-in for Blender, do you edit all your uv sets in Blender and then export it as obj into Maxwell? Have Blender good modeling tools for exact mesurements?
User avatar
By Tim Ellis
#183736
pBarrelas wrote:Yeah, i guess that withh all that polygons the render times will be very high and that can turn the trial and error method very time consuming!!
The clay material I use lets me do really quick renders, so the lighting set up should (ahem) be relatively simple. Once that's sorted then on to the materials and long render times.
It's going to be quicker to render at 800x600 as in the brief, so render times shouldn't be all that high.;

pBarrelas wrote:By the way, i don't recall a Maxwell plug-in for Blender, do you edit all your uv sets in Blender and then export it as obj into Maxwell? Have Blender good modeling tools for exact mesurements?
Yes UV map in Blender then export with UVs in .obj.

No real scale tools as such, just a 3D grid, so I use 1 grid unit per cm. I spent a while working out a scale size for .obj so that if I export a 1mx1mx1m cube, Studio will give a correct scale.

Update:-
Eyebox modeled.
Audio VU box modeled.

Image

More today,

Tim.
User avatar
By Hys
#183742
ewww such nice modeling :) i love especially the phone- cheers for therendering :)
User avatar
By pBarrelas
#183757
Thanks Tim for all the info! Must be a real pain to model objects in a correct scale. Maybe future releases will allow users to use real mesures!!
nice modeling, as always!!:)
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