- Wed Sep 06, 2006 9:58 am
#183236
This is becoming a problem now. I have to get renders out to clients and this damn tiling problem seems to be inherent. Any texture that is tiled across a surface does not render correctly.
The first instance of the repeat renders lighter than the rest so I get a small, bright, square in the corner of a larger surface, while the other repeats render fine.
Just to clarify:
One surface.
One texture mapped to tile (repeat) across the surface.
First instance of the repeat is brighter. Rest are fine.
Has no one else had this problem in max/maxwell? Is there some parameter I need to activate, like a 'make render not suck' button?
Regards,
ML
The first instance of the repeat renders lighter than the rest so I get a small, bright, square in the corner of a larger surface, while the other repeats render fine.
Just to clarify:
One surface.
One texture mapped to tile (repeat) across the surface.
First instance of the repeat is brighter. Rest are fine.
Has no one else had this problem in max/maxwell? Is there some parameter I need to activate, like a 'make render not suck' button?
Regards,
ML