- Tue Sep 05, 2006 4:24 am
#182910
Progress will be shown through this thread, so please scroll down.
Check on page 11 for the finished image & animation.
Progress log:-
5/9
Project started.
6/9
Desk modeled.
Keyboards modeled.
PC monitors modeled.
Da Vinci colour control surface modeled.
Kodak box modeled.
Video switcher modeled.
7/9
Main chair modeled.
Phone modeled.
8/9
B&W speaker cabs modeled.
Sting video HDD modeled.
Couch modeled.
Eyebox modeled.
Audio VU box modeled.
Audio amplifier modeled.
TV monitor control box modeled.
Waveform monitors modeled.
9/9
Door & ceiling tiles modeled.
Curtain modeled.
Folder & paper sheets modeled.
Scanner modeled.
Large & medium TV monitors modeled.
Small TV monitor modeled.
Lighting modeled.
1st lighting tests started.
10/9
Day off.
14/9
TK panel modeled.
15/9
Mouse modeled.
SGI computer & cabinet modeled.
16/9
Pens modeled.
Pen holder modeled.
19/9
Remote modeled.
USB pen modeled.
Keyboard wrist rest modeled.
Dell PC modeled.
20/9
Second chair modeled.
21/9
Screwdrivers modeled.
22/9
Max faces test.
25/9
Bin & bin bag modeled.
Film box and cupboard modeled.
12 million faces test.
28/9
First multilight test.
8/10
Material tests.
9/10
More material tests.
12/10
Chair material test renders.
Scene scaling and mesh tweaks.
16/10
Chair meshes refined.
Further scene scaling and mesh tweaks.
17/10
Curtain remodeled.
First scene multilight test.
Materials assigned and prepped for further tweaking.
18/10
Materials render.
19/10
Materials multilight render & demo.
20-23/10
Camera matching.
Object postioning.
Materials progress.
24/10
Further material tweaks.
New multilight anim.
25/10
Computer and underdesk wires modeled.
USB strap modeled.
Silver lights reworked for correct materials and reflections.
Screen UV mapping and materials fixed.
Curtain reworked to reduce uniformity.
Carpet stains added.
26/10
Object alignment.
Final small objects modeled.
More material tweaks.
New multilight animation.
Curtain mesh intersections removed.
Desk section and DUI control surface rotated to match.
UV tweaks for screens.
27/10
Chairs reworked.
New multilight.
More material tweaks.
Final object alignment.
28/10
MXS file corrupted.
Back up file brought up to current condition.
Further material tweaks.
Final render started
31/10
Finished.
2/11
Couple more desk renders & new multilight animation.
6/11
1 more desk render & new multilight compilation animation.
Scene data 
Geometry:
Num Meshes: 361
Num Triangles: 1918120
Num Vertexes: 965073
Num Normals: 678466
Bitmaps:
Num Bitmaps: 36
MXM files: 83
________________________________________
Ref photo:-

I may have second thoughts about this scene, but I'm going to start work on it anyway. It's my office which has no natural lighting, so everything will be mxi & emitter lit through out.
I guess I'll have to add a flash light from the camera too, to match the photo as closely as possible.
First modeling progress later today.
Tim.
Check on page 11 for the finished image & animation.
Progress log:-

Project started.

Desk modeled.
Keyboards modeled.
PC monitors modeled.
Da Vinci colour control surface modeled.
Kodak box modeled.
Video switcher modeled.

Main chair modeled.
Phone modeled.

B&W speaker cabs modeled.
Sting video HDD modeled.
Couch modeled.
Eyebox modeled.
Audio VU box modeled.
Audio amplifier modeled.
TV monitor control box modeled.
Waveform monitors modeled.

Door & ceiling tiles modeled.
Curtain modeled.
Folder & paper sheets modeled.
Scanner modeled.
Large & medium TV monitors modeled.
Small TV monitor modeled.
Lighting modeled.
1st lighting tests started.

Day off.


TK panel modeled.

Mouse modeled.
SGI computer & cabinet modeled.

Pens modeled.
Pen holder modeled.

Remote modeled.
USB pen modeled.
Keyboard wrist rest modeled.
Dell PC modeled.

Second chair modeled.

Screwdrivers modeled.

Max faces test.

Bin & bin bag modeled.
Film box and cupboard modeled.
12 million faces test.

First multilight test.

Material tests.

More material tests.

Chair material test renders.
Scene scaling and mesh tweaks.

Chair meshes refined.
Further scene scaling and mesh tweaks.

Curtain remodeled.
First scene multilight test.
Materials assigned and prepped for further tweaking.

Materials render.

Materials multilight render & demo.

Camera matching.
Object postioning.
Materials progress.

Further material tweaks.
New multilight anim.

Computer and underdesk wires modeled.
USB strap modeled.
Silver lights reworked for correct materials and reflections.
Screen UV mapping and materials fixed.
Curtain reworked to reduce uniformity.
Carpet stains added.

Object alignment.
Final small objects modeled.
More material tweaks.
New multilight animation.
Curtain mesh intersections removed.
Desk section and DUI control surface rotated to match.
UV tweaks for screens.

Chairs reworked.
New multilight.
More material tweaks.
Final object alignment.

MXS file corrupted.
Back up file brought up to current condition.
Further material tweaks.
Final render started

Finished.

Couple more desk renders & new multilight animation.

1 more desk render & new multilight compilation animation.


Geometry:
Num Meshes: 361
Num Triangles: 1918120
Num Vertexes: 965073
Num Normals: 678466
Bitmaps:
Num Bitmaps: 36
MXM files: 83
________________________________________
Ref photo:-

I may have second thoughts about this scene, but I'm going to start work on it anyway. It's my office which has no natural lighting, so everything will be mxi & emitter lit through out.
I guess I'll have to add a flash light from the camera too, to match the photo as closely as possible.
First modeling progress later today.
Tim.
Last edited by Tim Ellis on Mon Nov 06, 2006 2:51 am, edited 35 times in total.
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Next Limit Certified Training Centre for Maxwell Render.
Maxwell Render Training & consultancy. A-Team tester.