I'm not sure I'd want that distinction...Leonardo wrote:Firebird has become the 5min man....
leo

I'm not sure I'd want that distinction...Leonardo wrote:Firebird has become the 5min man....
leo
LOLmisterasset wrote:I'm not sure I'd want that distinction...Leonardo wrote:Firebird has become the 5min man....
leo
in fact she´s got a sister since yesterday! but she belongs to my real sister!ivox3 wrote:Connie sounds nice, ......does she have a sister ???
Well, the latter might create a normal map technically, but it isn't a normalMaximus3D wrote:Try this.. it's free and it works fine
Grab Gimp...
http://www.gimp.org/windows/
..and grab it's normalmap plugin...
http://registry.gimp.org/plugin?id=4485
Install, run and convert any picture or photo into a normalmap.
AFAIK it simply can't be done from photographs.jdp wrote:Btw now I'd like to know how to extract this data directly within a texture/material photographed, both in the worst scenario when you didn't take the shot, and in the best possible while you are taking it: if this is not asking too much, can you please point out to any whitepaper/resource explaining how this is usually done?
that looks like a dirty hack, sure it works to a certain extent, but I don´t believe it can match a normal mapping created from a 3D model. btw I think this only works for rough textures and not for very fine surface structures, like scratched plexi glas or similar!Maximus3D wrote:But umm.. what about thishehe
http://66.70.170.53/Ryan/nrmphoto/nrmphoto.html
/ Max
I've noticed that "export all" creates l[…]
hmmm can you elaborate a bit about the the use of […]