Mihai wrote:There is still the issue of uploading all the materials, so we can't use any textures from commercial collections? That's pretty bad, it's difficult for me to avoid using any of these textures, which are also usually of higher quality so that could make the final image quality suffer.
Perhaps if you change this rule to a guideline to ask people to upload the most materials they can.
I was just thinking this myself., The requirement that you must upload your scene
plus all materials pretty much rules out using purchased textures or objects. It means that everything
must be original works (textureing and modelling). Even a lot of freebee images and objects have restrictions on distribution, and the contest requirements would violate these rules.
Sorry guys, you'll have to count me out. I was actually considering submitting something, but I'm not about to create a whole new texture library from scratch, and I will
not violate any copyright agreements.
I honestly have never heard of a
rendering contest where all of the original scenes and textures have to be provided to the judges. Most unusual........

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