A BIG DITTO on thatMaximus3D wrote:Yup i agree, it would be excellent to have a few procedural noise textures
both 2d and 3d like in C4D which we could map to objects and tweak their
parameters to achieve various types of noisemaps combined with bump
and displacement and make them interact with surface imperfections and
the different layered materials on each object and last but not least also
with a good looking dirt map (hehe)
I know this is a BIG wish, but that's what wishes are for..
/ Max

-Greg