Any features you'd like to see implemented into Maxwell?
User avatar
By Ernesto
#180343
Up to now the objects in Studio, are seen with the material colour, in case the material is not a map. When materials are made of maps it looks that the surface has no material assigned!
I would like to see the surfaces with similar colours as the assigned materials in this way it could be possible to SEE if a surface has no material assigned!

Ernesto
User avatar
By Ernesto
#180466
Yes you are right.... but

We are visual people. We prefer to see an image than reading thousan words.

I am using another software that is great in this aspect:
The 3d window show you all the info.
If certain object has no material you will see it painted with a bright shining colour. That works great as a warning: You have one object with no material!
If they have a material assigned you will see it as a flat colour which is the average colour of the material assigned.
Assuming that the material is red brich with grey joints, you will see a red colour mixed with a bit of grey.
In this way you see an image that represents what you are going to see in the render. The 3d viewport will be usefull to detect a bad colour or material assignement.

I wish Maxwell could be inteligent enough to have this behaviour.

Then, in shaded mode, it will be seen as described previously.
And in decal mode, it is ugly to see all the numbers colour map, everywhere there is no a map.
The friendly behaviour would be: show all the maps where a material using a map is asigned, and a colour where a flat colour is assigned.
Ernesto
User avatar
By Ernesto
#185232
I would love the 3D viewport to be as friendly as possible.

Ernesto

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?