- Wed Aug 23, 2006 6:30 pm
#179751
After much consideration i decided to piece together a very simple but hopefully useful tutorial for those of you who wanna make realistic looking clay and Sculpey looking stuff with Maxwell.
Here's how i did it..
Part 1
This claymaterial consists of 3 layers as can be seen in the screenshots below, and the reason to why i went for just this setup with 3 layers and the way they're blended and mixed together is to get as much control as possible over the speculars and the reflections on the claysurface and also to be able to blend and control the bumpmaps and the roughness maps which this material is built on. I'm sure you can get a good looking material without them but i prefer to make it like this.
Also you can add if necessary SSS to the first layer in the material if you wanna have the Sculpey clay look and feel to the mateiral, and tweak the settings further by adjusting the colors to a more mid-pink color.
About lightsetups which works well with this material, i'd say use either some hdri you got or use a simple skydome with color set around 136, 124, 100 or brighter than that. Even grey skydomes works well with this as the colors are all in the mateiral, however the skyome renders possibly faster than the hdri lit enviroment does, then again hdri adds tiny bits of reflection also to your claymodels material. It's more of a personal taste how you do set it up.
This material is quite object dependant which should be said, meaning that the better your object is the better the material will make it look so when you model something which you're gonna clayrender pay attention to your modeling and don't cheat, cheating on the modeling stage will show up once you render it.
Well there's not really that much more to say about this, i believe the pictures below says it all, have fun clay rendering now!
Examples of this clay MXM in action



Clay MXM in the materialeditor

MXM Layers
Layer 1

Layer 2

Layer 3

Download MXM's
Download
http://rapidshare.de/files/30364965/Clay_MXM.rar.html
Temporary Mirror
http://max.is-a-geek.com/MXM/Clay/
Credits for the first clay rendering example goes to anibalin and for his input and feedback as i wrote this tutorial.
/ Max
Here's how i did it..
Part 1
This claymaterial consists of 3 layers as can be seen in the screenshots below, and the reason to why i went for just this setup with 3 layers and the way they're blended and mixed together is to get as much control as possible over the speculars and the reflections on the claysurface and also to be able to blend and control the bumpmaps and the roughness maps which this material is built on. I'm sure you can get a good looking material without them but i prefer to make it like this.
Also you can add if necessary SSS to the first layer in the material if you wanna have the Sculpey clay look and feel to the mateiral, and tweak the settings further by adjusting the colors to a more mid-pink color.
About lightsetups which works well with this material, i'd say use either some hdri you got or use a simple skydome with color set around 136, 124, 100 or brighter than that. Even grey skydomes works well with this as the colors are all in the mateiral, however the skyome renders possibly faster than the hdri lit enviroment does, then again hdri adds tiny bits of reflection also to your claymodels material. It's more of a personal taste how you do set it up.
This material is quite object dependant which should be said, meaning that the better your object is the better the material will make it look so when you model something which you're gonna clayrender pay attention to your modeling and don't cheat, cheating on the modeling stage will show up once you render it.

Well there's not really that much more to say about this, i believe the pictures below says it all, have fun clay rendering now!

Examples of this clay MXM in action



Clay MXM in the materialeditor

MXM Layers
Layer 1

Layer 2

Layer 3

Download MXM's
Download
http://rapidshare.de/files/30364965/Clay_MXM.rar.html
Temporary Mirror
http://max.is-a-geek.com/MXM/Clay/
Credits for the first clay rendering example goes to anibalin and for his input and feedback as i wrote this tutorial.
/ Max
Last edited by Maximus3D on Thu Aug 24, 2006 2:00 pm, edited 4 times in total.