Any features you'd like to see implemented into Maxwell?
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By andronikos916
#17108
For the Architectural point of view speaking (and not only I think)...I do not need to apply materials in any other 3d software other than Maxwell...

So, what if when Maxwell UI is ready and the final release is out to have either an exchange plugin with BodyPaint R2 or to start creating "Maxwell 3d Paint Software"...

I know Oscar, Vic, Alber etc... you need 6 hands each to do all these that we ask...

People in character animation, matte painting etc. also will find that usefull I beleive...

Anyway I know that this post will die pretty soon and there is no way a possibility to include that in the near future but I think that it will be the absolute tool !

cy guys,
Andronikos
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By tom
#17114
:roll: 6 hands won't be enough :lol: :lol: :lol: :lol:
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By Mihai
#17119
But why not create this bridge with your modeling software instead? Usually you texture things per object, so you need to create a bridge that loads a particular object into a painting program, not the entire scene. Maxwell doesn't have an object format, just a scene format.
By lllab
#17606
just a bodypaint connetcion plugin would solve it:-)
By thomas lacroix
#17619
what about "simply" conserve all UV info, i meen once you've done your texture with or without bodypaint once you apply a UV tag on it you could conserve all infos and then copy and paste in the right maxwell slot texture channel...
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By Hervé
#257634
bodypaint is not bad.. but I like Modo 301.. zbrush I don't like... and Mudbox does not do it for the moment..
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By deadalvs
#257635
i just took a little time for the zBrush website...

Meats just brings it down to the bottom line:
http://www.pixologic.com/zbrush/artist-interview.html

-->
«
it really comes down to talent. it's not what you know. it's what you do. what you can think of. what you can dream.
»

* * *

well. for organic 3d models and character work, this may be true, but this applies not for example architecture. maybe an architect also wants scratches and bumps in this renders (as i do), but he has no time to model every tiny patch of rust.

where is the line between using texture painting and using the procedural texturing approach... hmmm...

honestly i CAN NOT WAIT until maxwell brings out geometry-dependent procedurals ... that check for normal-orientation, sun-orientation, geometry-proximity (occlusion), exposedness against wind, next to the palette of bump/color/displacement utilities

well *dream on*

* * *

a nice example: sun-dried paint that cracks and bends backwards
Image
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By Hervé
#257638
if it's for architecture.. I'd definitly go te Modo route.. and you can paint and dirt your models with procedurals .. no problems.. and then render in Maxwell..

have you checked the paint with procedural ink.. just what you need.. there is a video..

http://www.luxology.com/whatismodo/paint.aspx
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By deadalvs
#257639
why especially modo... what reasons... ? easy to use ? robustness ?

is there an import-export plug-in for maya available ?
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By Hervé
#257640
easy to use yes twice...efficiency also.. maya export..? well ya can use the obj. fomat.. no..?
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By deadalvs
#257641
ah... hehe yes..

no i meant a direct plugin that sends all info back and forth directly from app to app, as bodypaint does...

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?